[Qgis-developer] mapserver plugin
borys at wolf.most.org.pl
Tue Jan 20 10:25:23 EST 2009
Tuesday 20 of January 2009 14:27:14 Paolo Cavallini napisał(a):
> I think we should have a proper plugin infrastructure, analogous but
> separated from C++ source code.
Where do you mean the infrastructure should be implemented? In the svn or just
in existing repositories?
> Ideally this should:
> - allow devs with privileges to upload their plugin
it's done in the existing repositories
> - do some consistency check (removing hidden, unnecessary files, .pyc
> etc.) and pointing out missing elements (licence, minimum version, etc.)
it's feasible, as I think (but requires unpacking the packages)
> - generate automatically the relevant entry in plugins.xml
> - allow the maintainer to mark each plugin with the appropriate category
> (sandbox, experimental, unstable, testing, stable), so users are warned
> (but still allowed and encouraged to experiment).
I think it would be too many categories too keep it all clean. Someone would
have to evaluate them again and again. Now we have the two categories (official-
stable and the rest). However we can implement the additional tag with 2 or 3
categories (experimental/testing/stable) to separate the plugin stage from its
In this case users could enable unofficial repositories but still mask e.g.
experimental plugins. Also plugins could be available in various versions
(older-stable and newer-unstable) so users would be able to easy downgrade to
the stable one.
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