[Qgis-developer] Potential performance improvements by using Qt's
Graphics View Framework
Marco Hugentobler
marco at hugis.net
Mon Apr 5 14:41:48 EDT 2010
Hi Jae
Isn't it possible to use the 'render cache' option to improve speed in such
situations (options->rendering & svg -> use render caching...)? With this
option, every layer stores and reuses its current image if possible (e.g. one
layer changes symbology).
Regards,
Marco
Am Montag, 5. April 2010 19.55:39 schrieb Jae Sammy:
> After trying to optimize my project that loads layers that fall into three
> categories: * A large number of static rasters (as a background)
> * A small number of PostGIS layers that change frequently (once every
> couple of seconds) * A large number of PostGIS layers that change
> infrequently (once every couple of minutes) I seem to have hit a brick
> wall.
>
> It appears that QGis boils all of the loaded layers down to a single
> QGraphicsRectItem (QgsMapCanvasMap). This means that in my case, I must
> trigger a repaint on every layer every couple of seconds, yikes!
>
> Qt's native Graphics View Framework
> (http://doc.trolltech.com/4.4/graphicsview.html) supports just this type
> of situation and does all the heavy lifting for us. Why are we not taking
> advantage of this?
>
> Currently, QgsMapCanvas instantiates a QGraphicsScene but the only item
> added is our QgsMapCanvasMap. Instead, it seems like there are
> performance advantages to be gained by having each layer inherit from
> QGraphicsItem and implement its own paint(). Then only the layers that
> need updating can be updated and only the segment of the scene that
> actually changes (and is in view) will be re-drawn.
>
> -Jae
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--
Dr. Marco Hugentobler
HUGIS GmbH
Webereistr. 66
CH-8134 Adliswil
marco at hugis.net
www.hugis.net
Technical Advisor QGIS Project Steering Committee
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