[Qgis-developer] Plugin Development C++ Windows - Any response?
Barend Gehrels
barend at xs4all.nl
Thu Feb 24 18:20:15 EST 2011
On 24-2-2011 23:44, maaza mekuria wrote:
> I like your idea Julien. It does not make sense to have to store all
> of QGIS source files for a c++ plugin to work. I think the libraries
> that need to be referenced should be found identified so that one may
> be able to just build (compile and link) the dll independently of the
> rest of the QGIS source.
>
+1
I like it too.
>
> I was able to find out why my QGIS compile failed. It appears to me
> that when I uninstalled Python version 2.6 and installed 2.7 something
> went wrong. I reinstalled Python 2.6 and now I am able to use cmake
> and configure and generate with out any error messages. I am thankful
> for your help and prayers, I might add.
>
> Now that I also heard that there is a build_plugin.py file that could
> ease my pain of creating a plugin, I am looking at it. Does it need to
> be run from with QGIS or what?
>
Called plugin_builder.py
For me it worked by just calling it from the command prompt (I used
Windows).
Is there a provider_builder.py as well somewhere?
>
> Just trying to break the C++ plugin barrier,
>
Me too ;-)
Regards, Barend
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.osgeo.org/pipermail/qgis-developer/attachments/20110225/452e9ddd/attachment.html
More information about the Qgis-developer
mailing list