[Qgis-developer] questions on rendering
Mohammed Rashad
mohammedrashadkm at gmail.com
Tue Sep 27 10:18:25 EDT 2011
Hi All,
I am developing tiled vector rendering in OSSIM. I like the Qgis vector
rendering system
point.shp contains 9,99,999 points which are generated by grass for using
v.random and ~27MB in size
roads.shp contains 2,28,068 linestrings and is ~50MB in size
these point.shp and roads.shp data gets rendered in ~10 sec
When I read vector using ogr and parse feature and draw point/linestring my
application taking about 40 sec to render point.shp
and
I am using Qt4 with QPainter not QGraphicsView
How came this time gap?
i see Rtree and pal libs in src/core source code
Does they have any role in rendering?
Does QGIS Rendering uses threading?
How to get a minimal of QGIS code to hack it and build a new vector
rendering because I need it to make it tiled rendering vectors?
How to improve performance in rendering without qgis?
---
Regards,
Mohammed Rashad K M
M.S. (By Research) student
Lab for Spatial Informatics
Department of CSE
International Institute of Information Technology
Hyderabad, India
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