[Qgis-developer] Re: Working on Symbology Improvement for the GSOC

Anita Graser anitagraser at gmx.at
Sun Apr 1 07:38:27 EDT 2012


On Sun, Apr 1, 2012 at 6:24 AM, aruntheguy at gmail.com
<aruntheguy at gmail.com>wrote:

> I think I just had a "Eye-opener" moment. While I have been thinking about
> reducing the modal dialogs and decoupling things, I think somewhere along
> the line I forgot almost entirely about the usability. After reading the
> above feedback, I realize, Symbology suite will have to provide tools that
> would allow live experimentation and editing. It should be something like
> the toolbar of a graphics editor.
>

Please keep in mind that live experimentation is not feasible with bigger
datasets because rendering takes too long (especially on old/slow
hardware). So don't rely on it too much. There has to be a good alternative.

Anita




>
> Nathan, the link was really an eye opener.
>
>
> On Sun, Apr 1, 2012 at 7:06 AM, Nathan Woodrow <madmanwoo at gmail.com>wrote:
>
>>
>> I'm going to be a -1 one on this proposal.  I, like Antia, do a lot of
>> experimenting in the style dialog and I don't like the idea of having to go
>> somewhere else to define my custom symbols/or use them.
>>
>
> I think I will stick with the decoupling, but
>   - make the editing affair a Dockable Widget, that would render the
> changes on-the-fly or on request in the main canvas itself.
>   - Have icons in the dock to perform actions like symbols editing
> activities and symbol management (say a import button to add the remote
> symbol repository)
>   - Effectively utilize the single clicks, double clicks and the
> Right-click context menus on the symbols in legend to perform legend item
> specific tasks rather than to layer properties. Layer properties can be
> called by double-clicking on the layer itself anyway.
>
> So its about two things, one a whole new dockable widget that would allow
> all the customization things like creating symbols, and the second is
> adding power to the legend to apply any symbol at any state, or even change
> the renderer for the entire layer.
>
>
>>
>>> + Create a new symbol designer, that can be summoned up from Menu rather
>>> than from the properties
>>>
>>
>> -1. If we have to go down the route of have a split designer it must be
>> easily accessible from the same place that you would pick the symbols.
>>  Making the user exit out of the properties dialog to define a new symbol
>> would be bad.
>>
>>
>
> Now that the entire symbology editing is brought out as a dock which will
> let you perform all the editing, saving of symbols live on your map, I
> think going somewhere just once to summon that dock won't be much of a
> turn-off :)
>
>
>
> --
> Regards
> Arunmozhi
> Twitter: @tecoholic
> Website: http://arunmozhi.in
> IRC Nick: teco
>
>
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>
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