[Qgis-developer] new_vector_api merged
John C. Tull
jctull at gmail.com
Sat Jan 26 11:45:56 PST 2013
Hi Martin,
Congratulations on getting this work done and the merge into trunk! I was able to build and things do appear as normal from my perspective on my OSX system. I look forward to the additional progress you've laid out.
Cheers,
John
On Jan 26, 2013, at 10:48 AM, Martin Dobias <wonder.sk at gmail.com> wrote:
> Hi everyone
>
> I'm pleased to announce that new_vector_api branch has been merged to
> master. From user's point of view there should be ideally no change -
> everything should work as before, except for various plugins that will
> need update to support new API. With such extent of refactoring of
> vector layer code it is possible that some new bugs have been
> introduced - I hope there won't be any serious problems. I would like
> to ask people to test master branch with various data providers and
> report any regressions related to vector handling (e.g. access to
> data, editing or joins).
>
> I have also created a tag "Before-merge-new_vector_api" that points to
> the last commit on master before the merge - in case someone would
> like to stick with pre-merge code for some reason.
>
> What's next?
> osm, mssql and sqlanywhere providers are currently disabled - but they
> should be adapted to new API and re-enabled soon by their respective
> authors. QgsVectorLayer still has old API methods (select(),
> nextFeature() and featureAtId()). There are more than a hundred of
> these call just in QGIS code base. I have marked them as deprecated
> now - we should slowly get rid of them and finally remove them before
> 2.0.
>
> Of course the most awaited feature is the threaded rendering -
> experimental support should be coming in the following months, so
> please stay tuned.
>
> One of the next steps will be already mentioned move to newer sip/PyQt
> APIs for common classes like QString and QVariant that will simplify
> plugins' code and make them more ready for python3 (where the new APIs
> will be default). I would also like to look into support of python3,
> so that ideally QGIS 2.0 could be built either with python2 or
> python3. I expect that QGIS 2.0 will stick to python2 and QGIS 3.0
> will use python3.
>
> Looking forward to the feedback from testing!
>
> Regards
> Martin
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