[Qgis-developer] Discussion: could Ice be used in Qgis ?

Jean-Roc Morreale jr.morreale at enoreth.net
Thu Jul 23 01:40:09 PDT 2015


Le 2015-07-23 10:22, Hugo Mercier a écrit :
> On 22/07/2015 21:26, Tim Sutton wrote:
>> Hi
>> 
>>> On 22 Jul 2015, at 14:52, Paolo Cavallini <cavallini at faunalia.it
>>> <mailto:cavallini at faunalia.it>> wrote:
>>> 
>>> Il 22/07/2015 11:48, Julien Michel ha scritto:
>>>> Hi Qgis developers,
>>>> 
>>>> I wrote a small library called Ice which is able to render raster 
>>>> (and
>>> 
>>> Hi all,
>>> I have seen ti in action during the recent FOSS4G, and I have been
>>> really impressed by its speed and capabilities. I think it would be a
>>> grat addition to QGIS, as either a main or alternative renderer.
>> 
>> As nice as the idea is, I think it will be quite a massive undertaking
>> and we would break all the beautiful (ok and ugly) cartography that
>> people have come up with using the rich array of rendering styles that
>> QGIS currently has.  I would also like to see a native OpenGL renderer
>> one day so that we can start to thing about native 3D support. Maybe 
>> it
>> would be nice to make a patch that lets you swap between Qt rendering
>> backend and Ice, but honestly its probably a lot of work and may just
>> fade away like the old mapnick renderer did…
>> 
> 
> I agree.
> To go toward OpenGL and then 3D support, we may start by finding a way
> to send 2D draw primitives to an OpenGL context. This way we would have
> all the current QGIS symbology support and it will be transparent for
> the end user.

Is it not the usecase covered by Qt3D 2.0 ?



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