[Qgis-developer] Discussion: could Ice be used in Qgis ?
Jean-Roc Morreale
jr.morreale at enoreth.net
Thu Jul 23 01:40:09 PDT 2015
Le 2015-07-23 10:22, Hugo Mercier a écrit :
> On 22/07/2015 21:26, Tim Sutton wrote:
>> Hi
>>
>>> On 22 Jul 2015, at 14:52, Paolo Cavallini <cavallini at faunalia.it
>>> <mailto:cavallini at faunalia.it>> wrote:
>>>
>>> Il 22/07/2015 11:48, Julien Michel ha scritto:
>>>> Hi Qgis developers,
>>>>
>>>> I wrote a small library called Ice which is able to render raster
>>>> (and
>>>
>>> Hi all,
>>> I have seen ti in action during the recent FOSS4G, and I have been
>>> really impressed by its speed and capabilities. I think it would be a
>>> grat addition to QGIS, as either a main or alternative renderer.
>>
>> As nice as the idea is, I think it will be quite a massive undertaking
>> and we would break all the beautiful (ok and ugly) cartography that
>> people have come up with using the rich array of rendering styles that
>> QGIS currently has. I would also like to see a native OpenGL renderer
>> one day so that we can start to thing about native 3D support. Maybe
>> it
>> would be nice to make a patch that lets you swap between Qt rendering
>> backend and Ice, but honestly its probably a lot of work and may just
>> fade away like the old mapnick renderer did…
>>
>
> I agree.
> To go toward OpenGL and then 3D support, we may start by finding a way
> to send 2D draw primitives to an OpenGL context. This way we would have
> all the current QGIS symbology support and it will be transparent for
> the end user.
Is it not the usecase covered by Qt3D 2.0 ?
More information about the Qgis-developer
mailing list