[Qgis-developer] Processing algorithms and API breaks

Alexander Bruy alexander.bruy at gmail.com
Mon Mar 7 23:16:52 PST 2016


Hi Tim, Nyall,

I understand your points. While new features in most cases can wait
for next major version, do we really want to miss bugfixes, especially
for algorithms, which depends on 3rd party backends, e.g. SAGA or
GRASS [0]? BTW, most PR with such fixes contributed by community
members. I'm afraid if PR will be unmerged for a long time, we will
distract users from further contributions.

I don't know how many users create models and scripts, but in our
QGIS-Processing repo there are only small number of them. Maybe
this is because nobody wants to create scripts/models because
of unstable Processing API. But also this is can be an indicator that
very limited number of users create scripts/models.

[0] https://github.com/qgis/QGIS/pulls?utf8=%E2%9C%93&q=is%3Apr+is%3Aclosed+processing




2016-03-08 8:53 GMT+02:00 Paolo Cavallini <cavallini at faunalia.it>:
> Hi Tim, Nyall,
> while in principle I agree, I think this would be rather pointless in the
> current situation.
> Many algs break often anyway because of changes in the backends. My
> suggestion:
> " first put in place a complete set of tests
> * only after that implement a versioning system
> * provide clear instructions, possibly also tools, to help upgrading models
> to new versions (only power users actually build models).
> IMHO a current major stumbling block for users is the lack of documentation
> for hundreds of algs, many of them quite obscure. Better address this first.
> All the best.
>
> Il 7 marzo 2016 22:37:39 CET, Nyall Dawson <nyall.dawson at gmail.com> ha
> scritto:
>>
>> On 7 March 2016 at 19:13, Alexander Bruy <alexander.bruy at gmail.com> wrote:
>>
>>>  1. Postpone such changes for next major QGIS release when API break is
>>>  allowed. In this case all existing scripts/models will work. But we
>>>  should live
>>>  with bugs and without some features, even if fix already available and
>>> keep the
>>>  code of this fixes in sync with master until next major release.
>>
>>
>> I honestly think 1 is the only valid approach here.
>>
>> I'll preface this opinion by saying that I HATE frozen API with a
>> passion. It makes development harder, slower and more expensive, and
>> prevents new features landing and bugs from being fixed [1]. With my
>> totally selfish developer hat on I'd love nothing more than for us to
>> adopt a non-frozen, do-whatever-the-heck-you-want API and with no
>> care
>> for compatibility with old projects ;)
>>
>> BUT
>>
>> The decision has been made for the project that QGIS has a frozen API
>> between major releases, and now that processing is part of the core
>> QGIS install it also needs to abide by that rule! Yes, it's a freaking
>> horrible PITA, but the alternative (breaking user's scripts and
>> models) is far worse for the project. And with my non-developer, QGIS
>> user hat on I would hate for scripts and models which I've invested
>> time into creating to get broken between releases.
>>
>> I'd suggest following the same approach as is taken by the c++ code:
>> make a versioned copy of the algorithm so that existing scripts/models
>> can still use the old version BUT it's not exposed anywhere in the GUI
>> and new models will transparently just use the new version. That's
>> what we've done for labelling (heck... even the old label engine is
>> STILL in QGIS on that extremely rare case that
>> someone opens a pre 2.0
>> project!), symbology, various composer items, etc. It results in
>> duplicate code and fills the codebase with a lot of deprecated cruft,
>> but that's the price of a frozen API :)
>>
>> Just my 2c! ;)
>> Nyall
>>
>> 1. see https://github.com/qgis/qgis3.0_api/issues for a list of stuff
>> we CAN'T implement/fix until API is unfrozen
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>
>
> --
> Paolo Cavallini
> www.faunalia.eu



-- 
Alexander Bruy


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