<html><head><meta http-equiv="Content-Type" content="text/html charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;" class=""><div class="">Hi Peter,</div><div class=""><br class=""></div><div class="">Warning, if you are using macport: qt5.11 is installed by default and you may (or may not) experience some display problems, instead you may choose to stick to qt5.9 by installing</div><div class=""><br class=""></div><div class="">the 'qt59' port</div><div class=""><br class=""></div><div class="">David</div>
<br class=""><div><blockquote type="cite" class=""><div class="">Le 4 sept. 2018 à 11:14, Denis Rouzaud <<a href="mailto:denis.rouzaud@gmail.com" class="">denis.rouzaud@gmail.com</a>> a écrit :</div><br class="Apple-interchange-newline"><div class=""><div dir="ltr" class="">Hi Peter,<div class=""><br class=""></div><div class="">You can look at current Homebrew formula:</div><div class=""><a href="https://github.com/OSGeo/homebrew-osgeo4mac/blob/master/Formula/qgis3.rb" class="">https://github.com/OSGeo/homebrew-osgeo4mac/blob/master/Formula/qgis3.rb</a><br class=""></div><div class=""><br class=""></div><div class="">You'll find a very good doc from Larry (althugh might be a bit outdated)</div><div class=""><a href="https://github.com/qgis/homebrew-qgisdev/tree/master/development" class="">https://github.com/qgis/homebrew-qgisdev/tree/master/development</a><br class=""></div><div class=""><br class=""></div><div class="">Otherwise, there is blog post from David on how to build using Mac ports</div><div class=""><a href="https://www.3liz.com/blog/rldhont/index.php?post/2017/06/01/How-to-build-qgis-on-OSX-with-MacPort" class="">https://www.3liz.com/blog/rldhont/index.php?post/2017/06/01/How-to-build-qgis-on-OSX-with-MacPort</a><br class=""></div><div class=""><br class=""></div><div class="">If while using one or the other, you feel like updating the readme, do not hesitate to do so ;)</div><div class=""><br class=""></div><div class="">Cheers,</div><div class="">Denis</div><div class=""><br class=""></div></div><br class=""><div class="gmail_quote"><div dir="ltr" class="">Le mar. 4 sept. 2018 à 11:04, Peter Petrik <<a href="mailto:peter.petrik@lutraconsulting.co.uk" class="">peter.petrik@lutraconsulting.co.uk</a>> a écrit :<br class=""></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr" class=""><div dir="ltr" class=""><div dir="ltr" class="">Hi,<div class=""><br class=""></div><div class="">As a (happy) Linux user, I switched to Mac (High Sierra 10.13.6) for some QGIS development and I see that <a href="https://github.com/qgis/QGIS/blob/master/INSTALL" target="_blank" class="">https://github.com/qgis/QGIS/blob/master/INSTALL</a> still suggests qt4 and python 2.6 for Mac. Does anyone has a suggestion what to use/read to facilitate the building of current master and get quickly up-to-speed? </div><div class=""><br class=""></div><div class="">Also, can you please point me to the scripts/repositories that are used for official Mac releases?</div><div class=""><br class=""></div><div class="">I have found <a href="https://github.com/OSGeo/homebrew-osgeo4mac" target="_blank" class="">https://github.com/OSGeo/homebrew-osgeo4mac</a>, but I am not sure if that can be used for development?</div><div class=""><br class=""></div><div class="">Thanks a lot for any ideas! </div><div class="">Peter</div></div></div></div>
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