<div dir="ltr">Hi Peter,<div><br></div><div>this is great news for Mac users!</div><div><br></div><div>I suggest you to get in touch with Larry Shaffer, if I'm not wrong he has been doing some work on QGIS for conda recently, perhaps you could join efforts.</div><div><br></div><div><br></div></div><br><div class="gmail_quote"><div dir="ltr">On Fri, Oct 26, 2018 at 5:26 PM Peter Petrik <<a href="mailto:peter.petrik@lutraconsulting.co.uk">peter.petrik@lutraconsulting.co.uk</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr">Hello,<div><br></div><div>we have been asked to create standalone QGIS package for MacOS. By standalone I mean that there will be a single package (.pkg) file that will be extracted to /Application folder and will contain all dependencies (GDAL, Python3, PyQT, Qt libraries, ...) and will be working without any additional installation steps (similar to any application you install via App Store). </div><div><br></div><div>As there is no such open-sourced solution I could use or enhance, I started some prototyping here: <a href="https://github.com/lutraconsulting/qgis-mac-packager" target="_blank">https://github.com/lutraconsulting/qgis-mac-packager</a> . I hope I can wrap the last bits next week and be able to produce QGIS 3.4 release and QGIS master nightlies on some Mac Cloud server. I used osgeo4mac homebrew for dependencies, since it looks like it is the most maintained package manager with osgeo libraries for MacOS. Usage of Conda packages could be better, but the number of downloads and the activity in any available repositories is not convincing.</div><div><br></div><div><div>The aim is to eventually have QGIS bundled and shipped similar to Linux and Windows. Once we finish the work, we will send an email to the PSC and see if this is something they'd be happy to bring it under their umbrella.</div><div><br></div></div><div>I am open to any suggestions or cooperation for either packaging or distribution. Feel free to </div><div>write me PM or reply here. Thanks<br></div><div><br></div><div>Now its time to celebrate new QGIS release during weekend! </div><div><br></div><div>Cheers,</div><div>Peter</div><div><br></div><div>Note: CMAKE scripts try to achieve similar tasks (qgis/mac/cmake/*.in). But it seems to me that only bundling of Qt libraries is actively maintained [<span style="color:rgb(0,0,0);font-family:Menlo;font-size:9pt">QGIS_MACAPP_BUNDLE=1]</span>and bundling of rest of libs (gdal, libzip, geos, etc.. ) [<span style="color:rgb(0,0,0);font-family:Menlo;font-size:9pt">QGIS_MACAPP_BUNDLE=2 and 3]</span> is not implemented/maintained. Also I am not convinced that CMake scripting language is best tool for such task. (due to reconfiguration on change, syntax/readability compared to python, tools available for path handling, ...)</div><div><br></div></div></div></div></div></div></div></div>
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