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Hi,
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<div>High level 3D engines are certainly something to consider
as well, and I have evaluated a couple of them. Overall my
impression was that those are generally massive pieces of
software with lots of new dependencies, that are generally
not built for being embedded in existing applications. (e.g.
Godot, O3DE) I would be happy to hear any recommendations
for higher level 3D engines that would be easy to embed!</div>
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<p>Not necessarily a recommendation, but there's also Ogre3D
(<a class="moz-txt-link-freetext" href="https://www.ogre3d.org/">https://www.ogre3d.org/</a>). In a project in a previous life (~15
years ago) we used it for flight preview. If I remember well,
there was no terrain tile loader shipped with the engine, but we
plugged one. We didn't have lots of objects, a few OBJs, so not
sure how that would behave with big models. At the time we used it
through a GTK integration, but there's apparently a Qt one:
<a class="moz-txt-link-freetext" href="https://ogrecave.github.io/ogre/api/latest/class_ogre_bites_1_1_application_context_qt.html">https://ogrecave.github.io/ogre/api/latest/class_ogre_bites_1_1_application_context_qt.html</a></p>
<p>Even</p>
<pre class="moz-signature" cols="72">--
<a class="moz-txt-link-freetext" href="http://www.spatialys.com">http://www.spatialys.com</a>
My software is free, but my time generally not.</pre>
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