[Qgis-psc] Selecting devs for the paid bug fixing program

Otto Dassau dassau at gbd-consult.de
Fri Dec 18 04:33:17 PST 2015


+1 from me, too

Otto

Am Fri, 18 Dec 2015 14:15:15 +0200
schrieb Tim Sutton <tim at kartoza.com>:

> Hi
> 
> 
> > On 18 Dec 2015, at 10:25, Anita Graser <anitagraser at gmx.at> wrote:
> > 
> > +1 on trying to get in 20 days of bugfixing and I think it's a great
> > team of devs.
> > 
> > €16k is pretty close to what we spent on 2.10 bugfixing. (We actually
> > spent more on 2.10 than on 2.8 last year.)
> > 
>
> Big +1 from me.
> 
> Regards
> 
> Tim
> 
> > Best wishes,
> > Anita
> > 
> > 
> > 
> > On Fri, Dec 18, 2015 at 7:40 AM, Andreas Neumann <a.neumann at carto.net
> > <mailto:a.neumann at carto.net>> wrote: Hi,
> > 
> > Of course the 4 devs for one week don't cost 20k but 16k.
> > 
> > Thanks Anita, for correcting me.
> > 
> > Andreas
> > 
> > 
> > On 17.12.2015 17:47, Andreas Neumann wrote:
> > Hi all,
> > 
> > I asked all registered QGIS-devs from
> > https://docs.google.com/spreadsheets/d/1Cdh-6eAmVCdiZIQGMhu_Aqgg09tpxsC40BGXQJtYc54/edit#gid=1032699565
> > <https://docs.google.com/spreadsheets/d/1Cdh-6eAmVCdiZIQGMhu_Aqgg09tpxsC40BGXQJtYc54/edit#gid=1032699565>
> > if they would be available to work on paid bug fixing for the 2.14 LT
> > release.
> > 
> > I got 4 answers - see the 2.14 tab of the spreadsheet. The following
> > devs are available, each for 5 days or some also slightly more:
> > 
> > Jürgen Fischer
> > Nyall Dawson
> > Martin Dobias
> > Sandro Santilli (strk)
> > 
> > Given that this is a LT release, I would suggest to accept all 4 for 5
> > days each. Accepting all 4 devs would mean 20k Euros.
> > 
> > Note that I just got notice from the german QGIS usergroup that they
> > want to sponsor 3k dedicated towards bug fixing. And they want to
> > sponsor again for the same purpose in 2016. The Swiss QGIS usergroup
> > sponsored 7k in 2016, and will most likely sponsor again in 2016
> > (probably around 9k), also dedicated towards bug fixing.
> > 
> > It would be good to decide it before Christmas, so that the devs can
> > plan their time in January/February.
> > 
> > Thank you for your reply!
> > 
> > Andreas
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