[Qgis-psc] 2019 grant report: Fix problems in larger 3D scenes

Tim Sutton tim at kartoza.com
Sat Jan 25 05:02:24 PST 2020


Thank you so much for this Martin!

Anita maybe we can assemble the other grant reports and put them on the
blog? Happy to help with that....

Regards

Tim

A sexta, 17 de jan de 2020, 11:45, Martin Dobias <wonder.sk at gmail.com>
escreveu:

> Hi all
>
> I am pleased to announce that my 2019 grant proposal "Fix problems in
> larger 3D scenes" has been finally implemented and merged in time for
> 3.12 release.
>
> To summarize the work, the focus was on two issues within 3D map
> views. The first one was that map tiles were only being prepared using
> a single CPU core - this is now fixed and we may use multiple CPUs to
> load tiles of 3D scenes faster. The other (and greater) problem was
> that data from vector layers (when they have 3D renderer assigned)
> were all being prepared at once for the whole layer in the main
> thread. That resulted in possibly long freeze of the whole user
> interface while data were being loaded. This is now resolved as well
> and data from vector layers are being loaded in smaller tiles in
> background threads (and using multiple CPU cores). As a result, the
> overall user experience is now much  smoother.
>
> Many thanks for supporting this proposal and also big thanks to
> everyone who helped with reviews, testing and provided feedback. I
> believe this is one of the things that take us from the point where 3D
> map view is just a toy that works with small scenes to the point where
> the 3D view may be used for serious work with larger amounts of data.
>
> Relevant pull requests:
> - https://github.com/qgis/QGIS/pull/32737
> - https://github.com/qgis/QGIS/pull/33480
>
> Regards
> Martin
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