[Qgis-user] Assistance Required for Creating Watertight 3D Map Geometry Using QGIS

Raymond Nijssen r.nijssen at terglobo.nl
Mon Mar 3 22:27:46 PST 2025


Hi Toby,

Recently, I've been working on exporter algorithms to get my QGIS layers 
into Blender3D. The first release is in the plugin repo, marked as 
experimental. Maybe you can use it?

https://plugins.qgis.org/plugins/io_3d_plugin/


Currently I'm working on a polygons to .obj exporter:

https://gitlab.com/terglobo/qgis_io_3d_plugin

Kind regards,
Raymond


On 3/4/25 06:10, Tobias Schula via QGIS-User wrote:
> On Tuesday, 4 March 2025, 05:41:04 CET Harnish Patel via QGIS-User wrote:
>> I hope this message finds you well. I am currently working on an airflow
>> simulation project using Ansys Fluent, where I aim to simulate airflow
>> dynamics through an urban city area. To proceed with the simulation, I
>> require a 3D watertight geometry of the city to input into the simulation
>> software.
> 
> You can create a mesh from DEM data and buildings in QGIS, but the exported
> mesh will hardly be watertight. I suggest you export it to a 3D modeling
> software like blender.
> 
> You can use the plugin "Qgis2threejs", it will export into glTF which you can
> import in blender:
>> https://plugins.qgis.org/plugins/Qgis2threejs/#plugin-details
> 
> Also read the documentation:
>> https://minorua.github.io/Qgis2threejs/docs/
> 
> Then consult the blender documentation and community for making your mesh
> watertight. Unfortunately, my knowledge of Blender is constricted to modeling
> for 3D games and that was 15 years ago.
> 
> Best regards
> Toby



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