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<p>Hi all,</p>
<p><br>
</p>
<p>Maybe someone can help me further with the following item: </p>
<p><br>
</p>
<p><b>how to avoid banding in a greyscale height map </b></p>
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</p>
<p>I make detailed maquettes with a 3d printer. The model, a
detailed 3D mesh, will be generated in ZBrush. 8 bit greyscale
maps are not detailed enough, I need at least a 16 bit map to
avoid stepping (banding). </p>
<p>My basic maps are 32 bit geotiff (Netherlands AHN, downloaded
directly from the AHN Server. I make a layer with this map and
then process it: </p>
<p>I use the processing toolbox: GDAL > raster conversion >
translate. Settings: output data type = UInt16a</p>
<p>This should do the job, it produces a 16 bit greyscale map that i
can store as a tiff or png, but when i use this in ZBrush I notice
(typical) 8 bit-like banding. ZBrush is capable of processing 16
bit greyscale maps. In Qgis I could see the banding in the
resulting map as well.</p>
<p>I tried other output formats (float32, Int16) but they did not
work either.</p>
<p>Maybe scaling is necessary (0-255 to 0- 65535) or setting a no
data value (65535? 0?) If so, what are the correct settings? I
kept tinkering with it, but did not find the proper setting or
procedure</p>
<p><br>
</p>
<p>Is there anybody who has the same problem, or perhaps solved it
already? It would be very convenient to know how to do it, the
work arounds are very labour intensive.</p>
<p><br>
</p>
<p>Wout Zweers, Netherlands</p>
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