[Tilecache] how to speed up tilecache seeding in Tilecache_seed.py

Christopher Schmidt crschmidt at metacarta.com
Wed Jun 3 11:40:00 EDT 2009


On Wed, Jun 03, 2009 at 07:54:51PM +0430, Alireza Kashian wrote:
> Hi fredj
> 
> Yes. I have done exactly same as you say.
> 
> But are you using tilecache_seed.py code to seed? if yes, look at the output
> screen, you see that tiles are generated one by one..
> in my case, each tile takes 1 second to generate and we have like 40 layers
> in our map file..so I know it needs high computing power to send each
> request seperately to tilecache...I was hoping that tilecache_seed.py could
> jump another 11 tiles and request like 1 - 12 - 23 - 34 - 45 ....

This is what tilecache_seed has done since metatiling was introduced. If
you think it is doing something different, you will need to provide more
evidence to demonstrate that, since fredj and I have both confirmed that
this is how it works in the code/our setup.

-- Chris




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