From satakagi at gmail.com Sun Sep 9 23:41:00 2018 From: satakagi at gmail.com (Takagi Satoru) Date: Mon, 10 Sep 2018 15:41:00 +0900 Subject: [vector-tiles] Quad Tree Tiling In-Reply-To: References: Message-ID: Hi, I posted a slide on slideshare about the improved Quad Tree Tiling considering the Level of Detail. https://www.slideshare.net/totipalmate/quad-tree-composite-tiling-in-english It named Quad Tree "Composite" Tiling, as it mixes vectors and rasters and mixes multiple levels of tiles. Satoru 2018年1月10日(水) 12:45 Takagi Satoru : > Hello, > > I am a developer of web mapping system in Japan. > > I was developing a system with my own framework (called svgMap*3) > developed by myself. > Also I am poor in English, so I am slow to understand the concepts in > osgeo. > > Well, I seem to have developed about vector tiling for many years. > > However, it is not an equally spaced mesh tile. The framework I build > accepts tiles in free areas. And by applying it, I am building a system > that generates content as a tile of quad tree according to the density of > data. Does the osgeo community consider the Web Mapping system by such a > concept? > The merit of the quad tree tile is described here*1 and here*2, for > example. And I feel the same merit. > In addition, I find commonality concept in CESIUM 3D Tiles. > > *1: http://engblog.yext.com/post/geolocation-caching > *2: > https://robots.thoughtbot.com/how-to-handle-large-amounts-of-data-on-maps > *3: http://svgmap.org/ > > Regards, > > Satoru > > > ウイルス > フリー。 www.avast.com > > <#m_8482058211986580070_DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2> > -------------- next part -------------- An HTML attachment was scrubbed... URL: