[geos-devel] Problems creating polygons with holes

strk strk at keybit.net
Wed Jun 30 18:05:37 EDT 2004


On Wed, Jun 30, 2004 at 04:13:58PM +0100, Darren Carman wrote:
> The way we deal with them holes can contain polygons, which in turn can contain holes, etc. and we still treat holes as polygons -- hence my confusion.
> 
> If you would like to use my code as another one of your examples in the distribution - for polygons with holes - then feel free (if you think it may help someone else).

Thanks, but I belive doc/example.cpp already contains a polygon with a hole.
--strk;

> 
> Here is the working code:
> 
> #include <geos/io.h>
> #include <geos/geom.h>
> 
> using namespace std;
> using namespace geos;
> 
> typedef struct boundaryPt {
>   double x;
>   double y;
> };
> typedef vector<boundaryPt>    boundary;
> typedef vector<boundary>      boundaryList;
> typedef vector<boundaryList>  polygonList;
> 
> 
> void createPolys(polygonList &polys) {
>   int i;
> 
>   boundaryPt poly1[5];
>   boundaryPt hole1[5];
>   boundary tmpBoundary;
>   boundaryList tmpBoundaryList;
>   polygonList ptPolygons;
> 
>   poly1[0].x = 339252; poly1[0].y = 1019302;
>   poly1[1].x = 339252; poly1[1].y = 1029077;
>   poly1[2].x = 348752; poly1[2].y = 1029077;
>   poly1[3].x = 346102; poly1[3].y = 1019653;
>   poly1[4].x = 339252; poly1[4].y = 1019302;
> 
>   hole1[0].x = 340000; hole1[0].y = 1020000;
>   hole1[1].x = 340000; hole1[1].y = 1021000;
>   hole1[2].x = 341000; hole1[2].y = 1021000;
>   hole1[3].x = 341000; hole1[3].y = 1020000;
>   hole1[4].x = 340000; hole1[4].y = 1020000;
> 
>   for (i=0; i<5; i++) {
>     tmpBoundary.push_back(poly1[i]);
>   }
>   tmpBoundaryList.push_back(tmpBoundary);
>   tmpBoundary.clear();
> 
>   for (i=0; i<5; i++) {
>     tmpBoundary.push_back(hole1[i]);
>   }
>   tmpBoundaryList.push_back(tmpBoundary);
>   tmpBoundary.clear();
> 
>   polys.push_back(tmpBoundaryList);
>   for(int i=0; i< static_cast<int>(tmpBoundaryList.size()); i++) {
>     tmpBoundaryList[i].clear();
>   }
>   tmpBoundaryList.clear();
> }
> 
> 
> int main(int argc, char *argv[]) {
>   vector<Geometry *> *polygons;
>   vector<LinearRing *> *holes;
>   int i,j,k;
>   string resStr = "";
>   polygonList ptPolygons;
> 
>   createPolys(ptPolygons);
>   try{
>     GeometryFactory *gf=new GeometryFactory(new PrecisionModel(),0);
> 
>     // for each outer ring create a CoordinateList and add all the points to it
>     polygons = new vector<Geometry *>();
>     for(i=0; i< static_cast<int>(ptPolygons.size()); i++) {
>       CoordinateList *cl1=CoordinateListFactory::internalFactory->createCoordinateList();
>       boundaryList bl = ptPolygons[i];
>       boundary b = bl[0];
>       cout << "Polygon " << i << endl;
>       for(k=0; k< static_cast<int>(b.size()); k++) {
>         cout << "Added point " << b[k].x << ',' << b[k].y << endl;
>         cl1->add(*(new Coordinate(b[k].x,b[k].y,0.0)));
>       }
> 
>       // for each hole create a coordinate list like above, create a polygon and add to a Geometry vector
>       holes = new vector<LinearRing *>();
>       for(j=1; j< static_cast<int>(bl.size()); j++) {
>         cout << "Hole " << j << endl;
>         boundary b = bl[j];
>         CoordinateList *cl2=CoordinateListFactory::internalFactory->createCoordinateList();
>         for(k=0; k< static_cast<int>(b.size()); k++) {
>           cout << "Added point " << b[k].x << ',' << b[k].y << endl;
>           cl2->add(*(new Coordinate(b[k].x,b[k].y,0.0)));
>         }
>         cout << "Creating polygon for hole " << j << ": " << cl2->toString() << endl;
>         //LinearRing *lin1=(LinearRing *)gf->createPolygon(gf->createLinearRing(cl2),NULL);
>         LinearRing *lin1=gf->createLinearRing(cl2);
>         cout << "Geometry " << j << " : " << lin1->toString() << endl;
>         holes->push_back(lin1);
>         delete cl2;
>       }
>       // create a polygon from the 1st CoordinateList and the holes
>       cout << "Creating polygon " << i << ": " << cl1->toString() << endl;
>       Geometry *geom1=(Geometry *)gf->createPolygon(gf->createLinearRing(cl1),(vector<Geometry *> *)holes);
>       cout << "Geometry " << i << " : " << geom1->toString() << endl;
> 
>       // save this polygon in another vector
>       cout << "Adding polygon " << i << endl;
>       polygons->push_back(geom1);
>       delete cl1;
>     }
>     cout << "Creating multi-polygon" << endl;
>     // when all done create a MultiPolygon object
>     Geometry *geom2=gf->createMultiPolygon((vector<Geometry *> *)polygons);
>     cout << "Creating string" << endl;
>     resStr = geom2->toString();
> 
>     //clean up
>     delete geom2;
>     delete gf;
>   }
>   catch (GEOSException *ge) {
>     cout << "ERROR: " << ge->toString() << endl;
>   }
>   cout << resStr << endl;
> }
> 
> Cheers,
> Darren
> 
> -----Original Message-----
> From: chodgson at refractions.net [mailto:chodgson at refractions.net]
> Sent: 30 June 2004 15:55
> To: GEOS Development List
> Subject: RE: [geos-devel] Problems creating polygons with holes
> 
> 
> > I had assumed that the holes were treated as polygons as well :(
> 
> If polygon holes were defined by polygons, then your holes could have holes (which in turn could have holes...)!
> 
> :)
> Chris
> 
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