[geos-devel] speed difference between release and debug builds

Fabian Hohmuth fabian.hohmuth at pixelgrammetry.com
Thu Oct 11 17:41:53 EDT 2007


Hi all,

we're using GEOS via the C API under Windows (doing unions on a number 
of complex polygons) and noticed that there is a major (3x) speed 
difference between the Release and Debug builds. I somehow can't believe 
that the compiler optimization is that good. The defined preprocessor 
symbols are the same between the two configurations. Any hints where 
this could come from?

Thanks,
- Fabian






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