[Gdal-dev] Need help compiling on Windows with Dev-C++ and MinGW
MChapman at sanz.com
Fri Sep 24 11:40:48 EDT 2004
If you follow the directions at
"Building on Windows" verbatum it will work perfectly. You may need to
modify the nmake.opt file to set your gdal path correctly, but it will
work. It's a command line build but I've had great success with it.
I'm using VC++ .Net 2003.
From: Thom DeCarlo [mailto:t.r.decarlo at larc.nasa.gov]
Sent: Friday, September 24, 2004 8:42 AM
To: 'GDAL developers'
Subject: RE: [Gdal-dev] Need help compiling on Windows with Dev-C++ and
Well, I wasn't able to compile with MinGW. However I was able to compile
after installing the Cygwin environment. Now to figure out how to
compile OpenSceneGraph with that...
> -----Original Message-----
> From: Thom DeCarlo
> Sent: Wednesday, September 22, 2004 3:44 PM
> To: 'GDAL developers'
> Subject: [Gdal-dev] Need help compiling on Windows with Dev-C++ and
> Well, the subject says it all. I need to build gdal on a Win2K machine
> that does not have the MS compilers. I am a complete newbie when it
> comes to Dev-C++ and MinGW, but I have successfully installed the
> Can anyone provide any help getting gdal to compile? Or maybe just
> point me at another info source?
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