[Gdal-dev] Import filter for Blender3D
Jack Varga
jvarga at boulder.net
Fri Feb 23 17:04:59 EST 2007
Wondering if there has ever been discussion on using GDAL as import
filter for Blender (http://www.blender3d.org)? Seems it would be
relatively straight forward and I'm curious what GDAL community thinks
might be the best implementation methods (python)?
Also, would seem to benefit both communities. For Blender a world of
spatial data would be accessible (currently troublesome to import -
probably DXF at best). For GDAL users, a rendering, animation
compositing platform at their fingertips, along the lines of NViz, but
more for planners, game developers, (Blender has nice OSS game
development module), landscape architects, geographers, etc.
Jack Varga
Boulder, CO
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