[gdal-dev] C++11 timeline
Kurt Schwehr
schwehr at gmail.com
Thu Jan 12 16:02:30 PST 2017
That's a possibility, but as longs as we require most of the code base to
work with C++03, merging is going to be miserable. I'm suggesting we flip
the requirement but make no immediate changes. GDAL builds cleanly with
C++11 and C++14 right now, so it's just a matter of flipping the
requirement and then deciding what and when we allow things to switch to
new C++11 idiums. Initially, we can start by getting rid of ifdefs and
doing a quick NULL -> nullptr (which is how gdal builds for me anyway with
NULL defined to be nullptr).
On Thu, Jan 12, 2017 at 3:10 PM, Andrew Bell <andrew.bell.ia at gmail.com>
wrote:
> There's a lot of code to work on. Would it make sense just to make a
> C++11 branch and get to work, merging into master whenever it seems the
> right time?
>
> On Thu, Jan 12, 2017 at 2:42 PM, Nyall Dawson <nyall.dawson at gmail.com>
> wrote:
>
>> On 13 January 2017 at 02:57, Greg Troxel <gdt at lexort.com> wrote:
>> >
>> > Kurt Schwehr <schwehr at gmail.com> writes:
>> >
>> > If no other packages start to depend on unreleased GDAL, and the first
>> > GDAL release requiring C++11 is a ways off, and by then enough other
>> > things require it that a system not having a C++11 compiler is totally
>> > non-viable, then this shouldn't cause problems for pkgsrc.
>> >
>>
>> FYI - the upcoming QGIS 3.0 release has a hard c++11 requirement. Not
>> sure how much that affects things, but certainly projects which
>> utilise GDAL are already switching to c++11.
>>
>> Nyall
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>>
>
>
>
> --
> Andrew Bell
> andrew.bell.ia at gmail.com
>
> _______________________________________________
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>
--
--
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