[GeoNode-devel] Commit code in GeoNode master branch

Alessio Fabiani alessio.fabiani at geo-solutions.it
Wed Sep 20 10:33:25 PDT 2017


Very cool feature, thanks. +1

About the CSS and Javascript stuff, it would be better if they could be
part of GeoNode assets, compiled with bower and grunt.

If you have a PR for that we can try to review it together and see if in
this case makes sense or not to move them into geonode static files.

Regards,

Alessio Fabiani

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On Wed, Sep 20, 2017 at 3:30 PM, Dimitris Karakostis <
karakostis.dimitris at gmail.com> wrote:

> Thanks Jonathan,
>
> These are nice proposals. I will add them.
>
> Cheers
>
> On Wed, Sep 20, 2017 at 4:41 AM, Jonathan Doig <j.doig at unsw.edu.au> wrote:
>
>> Looks great, thanks Dimitris!
>>
>>
>>
>> May I suggest a tweak to the presentation to show/hide the Filter?
>>
>>
>>
>> Also if it’s possible to add a widget to set max features, this would be
>> very handy when just wanting to get a quick sample of a big dataset.
>>
>>
>>
>> I’ve mocked up how these might look – attached. ‘Clear’ could both clear
>> the filter and hide it again.
>>
>>
>>
>> Regards
>>
>> Jonathan
>>
>>
>>
>> *From:* geonode-devel [mailto:geonode-devel-bounces at lists.osgeo.org] *On
>> Behalf Of *Paolo Corti
>> *Sent:* Wednesday, 20 September 2017 11:09 AM
>> *To:* Angelos Tzotsos <gcpp.kalxas at gmail.com>
>> *Cc:* geonode-devel <geonode-devel at lists.osgeo.org>
>> *Subject:* Re: [GeoNode-devel] Commit code in GeoNode master branch
>>
>>
>>
>> +1 it is a long waited great feature :)
>>
>> Thanks Dimitris!
>>
>>
>>
>> On Sep 19, 2017 19:29, "Angelos Tzotsos" <gcpp.kalxas at gmail.com> wrote:
>>
>> Thanks Dimitris!
>> +1 to include as default
>>
>> Angelos
>>
>> On 09/19/2017 04:15 PM, Patrick Dufour wrote:
>>
>> Awesome!  +1 to enable by default.  We can add in some settings,
>>
>> enumerations, etc. to give additional abstraction if necessary at a later
>>
>> stage.  This is a significant step forward for GeoNode UX.  Thank you
>>
>> Dimitris!
>>
>>
>>
>> Patrick
>>
>>
>>
>> On Sep 19, 2017 8:23 AM, "Francesco Bartoli" <xbartolone at gmail.com> <xbartolone at gmail.com> wrote:
>>
>>
>>
>> Great contribution Dimitri! +1 in the code base
>>
>>
>>
>> Sent from Nylas Mail
>>
>> <https://n1.nylas.com/link/72e0e9e7634d6c6f2a502dc7068f5361d905ee3269feda10a8072c3c9d4d1f86/0?redirect=https%3A%2F%2Fnylas.com%3Fref%3Dn1&recipient=geonode-devel%40lists.osgeo.org> <https://n1.nylas.com/link/72e0e9e7634d6c6f2a502dc7068f5361d905ee3269feda10a8072c3c9d4d1f86/0?redirect=https%3A%2F%2Fnylas.com%3Fref%3Dn1&recipient=geonode-devel%40lists.osgeo.org>,
>>
>> the best free email app for work
>>
>>
>>
>> On set 19 2017, at 1:04 pm, Simone Dalmasso <simone.dalmasso at gmail.com> <simone.dalmasso at gmail.com>
>>
>> wrote:
>>
>>
>>
>> Hi Dimitris,
>>
>>
>>
>> I would definitely see this contribution as part of the core codebase
>>
>> rather that having it as contrib optional app. Therefore I'm +1 in keeping
>>
>> the js into layer_detail.html, while for css you could add it to the
>>
>> base.less (that then you can compile minified into base.css).
>>
>>
>>
>> If you have tests, the better but being mostly js, as I suppose, it's ok
>>
>> without them as well as we don't have testing facilities in place for js.
>>
>>
>>
>> While for the doc, it is in a dedicated folder into the main repo
>>
>> https://github.com/GeoNode/geonode/tree/master/docs
>>
>> <https://github.com/GeoNode/geonode/tree/master/docs?recipient=geonode-devel%40lists.osgeo.org> <https://github.com/GeoNode/geonode/tree/master/docs?recipient=geonode-devel%40lists.osgeo.org>,
>>
>> you can find the most convenient place in there.
>>
>>
>>
>> Thanks a lot for this, very nice and welcome feature.
>>
>>
>>
>> Let us know if you need further info.
>>
>>
>>
>> Ciao
>>
>>
>>
>> 2017-09-19 10:33 GMT+02:00 Dimitris Karakostis <
>>
>> karakostis.dimitris at gmail.com>:
>>
>>
>>
>> Hi all,
>>
>>
>>
>> I have integrated the Layer Filtering functionality in my local master
>>
>> branch of GeoNode. The functionality gives the possibility to build basic
>>
>> queries based on the layer's attributes and values and download part of the
>>
>> layers (in the provided formats) (see screenshot). Currently it works for
>>
>> local, vector layers.
>>
>>
>>
>> In the past we have discussed this functionality here:
>>
>> https://goo.gl/7rTDzF
>>
>> <https://goo.gl/7rTDzF?recipient=geonode-devel%40lists.osgeo.org> <https://goo.gl/7rTDzF?recipient=geonode-devel%40lists.osgeo.org>
>>
>>
>>
>> As this is my first contribution to the GeoNode community, I want to be
>>
>> sure that the commit complies to best practices in terms of documentation,
>>
>> potential tests and code.
>>
>>
>>
>> Currently I have included CSS and javascript code in the
>>
>> layer_detail.html. Should I move these snippets of code in external files?
>>
>>
>>
>> How and where do I update the documentation?
>>
>>
>>
>> Any advice on the above would be greatly appreciated.
>>
>>
>>
>> Thanks.
>>
>> Dimitris
>>
>>
>>
>> _______________________________________________
>>
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>>
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>>
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>>
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>>
>>
>>
>>
>>
>>
>>
>>
>>
>> --
>>
>> Simone
>>
>>
>>
>> _______________________________________________
>>
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>>
>>
>>
>>
>>
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>>
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>>
>>
>> --
>>
>> Angelos Tzotsos, PhD
>>
>> Charter Member
>>
>> Open Source Geospatial Foundation
>>
>> http://users.ntua.gr/tzotsos
>>
>>
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