[geos-devel] Coordinate & Coordinate list (20% faster now)
Norman Vine
nhv at cape.com
Thu Nov 14 19:26:29 EST 2002
Martin Davis writes:
> Excellent - shows we're on the right track.
>
> I wonder how much ditching the use of vector really saves? Aren't most of the vector functions inlined? However, it should be
pretty easy & secure to implement a coordinate array directly instead of a vector, so it's worth trying.
The STL vector implementation is about as good as you can get
FWIW
I did a massive rewrite inlining all of the Coordinate and CoordinateList
and put the moveto() in all of the low level functions and only got a 30-40%
speedup. We are looking for an ORDER of MAGNITUDE speedup so I
didn't bother to report my results.
See my earlier post for what I think we need to do to get the BIG BOOST
Cheers
Norman
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