[geos-devel] Unit Tests port

Paul Ramsey pramsey at refractions.net
Tue Feb 28 22:19:39 EST 2006


My sense of cleanliness says that the unit testing framework should  
be in the language being tested and not add build dependencies, but  
He Who Commits to the Effort has the most say.

P

On Feb 28, 2006, at 6:26 PM, alex bodnaru wrote:

> hi,
>
> i have heard today of a very flexible utf written in python.
> see http://www.testoob.org.
>
> alex
>
> Mateusz Łoskot wrote:
>> Hi,
>>
>> I started to think about porting JTS Unit Tests to C++ for GEOS.
>> During dynamic development Unit Tests can be very helpful, they save
>> much time and help to track bugs/fixes lifetime, and many many more.
>>
>> So, first, I think it's important to choose appropriate
>> tool - Unit-Testing Framework (UTF).
>> There are many UTFs so I'm a bit confused which would be best ;-)
>> I'm going to make some short research in this field but I'd like  
>> to ask
>> on the list if anyone has some prefered/recommended UTF and could
>> present its pros/cons to make some comparison.
>>
>> My favourites are:
>> 1 - CxxTest - I have not used it, but it gots max votes in the
>> article below
>> http://cxxtest.sourceforge.net/
>>
>> 2 - Boost.Test - quite complex but powerful
>> http://www.boost.org/libs/test/doc/
>>
>> 3 - TUT - very light and simple UTF
>> http://tut-framework.sourceforge.net
>>
>> Here is interesting article exploring available UTFs
>> (NOTE: this article is 2 years old):
>> http://www.gamesfromwithin.com/articles/0412/000061.html
>>
>> Thanks for your comments!
>> Cheers
> _______________________________________________
> geos-devel mailing list
> geos-devel at geos.refractions.net
> http://geos.refractions.net/mailman/listinfo/geos-devel




More information about the geos-devel mailing list