[geos-devel] [Fwd: [Boost-users]
[boost] Formal Review: Boost.Polygon starts today August 24, 2009]
mateusz at loskot.net
Mon Aug 31 15:09:51 EDT 2009
Martin Davis wrote:
> Hmmm... GEOS comes off rather badly compared to GGL. Is that because
> of memory access issues? Or perhaps the fact that less code is
It's hard to judge, but I'm quite sure inlining is only a small and
minor optimisation available.
GEOS and GGL follow completely different programming paradigms.
GGL is strongly based on static polymorphism resolved and calculated in
compile-time. This increases changes that compilers will apply finest
Mateusz Loskot, http://mateusz.loskot.net
Charter Member of OSGeo, http://osgeo.org
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