[geos-devel] updating geos 3.5.0 source archive.

Rashad M mohammedrashadkm at gmail.com
Tue Nov 10 08:37:53 PST 2015


On Tue, Nov 10, 2015 at 12:11 PM, Jürgen E. <jef at norbit.de> wrote:

> Hi Mateusz,
>
> On Tue, 10. Nov 2015 at 10:50:57 +0100, Mateusz Loskot wrote:
> > > Why not?  Other projects have to.  I'd prefer to keep the C++ API out
> > > of the picture.
>
> > If I may, one correction: other projects do NOT have to, but they choose
> to.
> > GEOS C++ API is an official API perfectly supported and
> > recommended to use by GEOS users.
>
> Sure.  And as the C-API doesn't cover everything, it's sometimes even
> unavoidable to use the C++ API (or requires to extend the C-API).
>
> > There is, however, cost involved. That is, GEOS does not promise C++
> API/ABI
> > stability, so those who choose GEOS C++ API should be aware they may need
> > to update change their code more frequently.
>
> Also right - plus that we need to either pick one C++ compiler that works
> for
> everyone (Qt and reverse dependencies currently use 2010 in OSGeo4W - not
> 2012), leave some behind or ship a myriad of different packages to suit
> everyone.
>
> > So, I don't think it's a good idea to forbid the freedom of GEOS API
> choice,
> > especially if it is a choice between officially supported APIs.
>
> I just stated a preference - and asked whether it is feasible to port
> OSSIM to
> the C-API.
>

According to OSSIM, if GEOS moves away completely from c++ api. i.e. there
is no more c++ api  with newer geos release. then okay.

I know GEOS C-API is recommended.  but as stated by Mateusz, c++ API is not
forbidden. So ossim uses. the current osgeo4w version of ossim is 1.8.16.
and latest stable release is 1.8.20. The only blocker is geos c++ api. That
is why I asked.



>
> Jürgen
>
> --
> Jürgen E. Fischer         norBIT GmbH               Tel.
> +49-4931-918175-31
> Dipl.-Inf. (FH)           Rheinstraße 13            Fax.
> +49-4931-918175-50
> Software Engineer         D-26506 Norden
> http://www.norbit.de
>
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-- 
Regards,
   Rashad
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