[geos-devel] Complexity of algorithms

Zachary Déziel Zachary.Deziel at USherbrooke.ca
Thu Sep 3 06:46:00 PDT 2020


Hi all,

Sorry for disturbing and I hope I am passing through the right channel for my question. If not, please feel free to redirect me!

I have been searching in the documentation and elsewhere for information regarding the time complexity of the algorithms of GEOS. More precisely around the classic operations on point, line and polygon data structures (buffer, intersect, etc).  The only mention of complexity I found was regarding a trade-off between simplicity for the intersection method. Is there some hidden documentation somewhere that covers the time and/or memory complexity of the algorithms? If no such documentation exists, are there reasons for it not existing? Is it simply a matter of not being a priority in the development cycle?

Sorry for the compact and numerous questions, if you have any interest in the subject please reach out.

Sincerely,

Zachary Deziel

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