[GRASS-SVN] r54083 - grass/trunk/gui/wxpython/animation
svn_grass at osgeo.org
svn_grass at osgeo.org
Wed Nov 28 00:06:24 PST 2012
Author: annakrat
Date: 2012-11-28 00:06:23 -0800 (Wed, 28 Nov 2012)
New Revision: 54083
Modified:
grass/trunk/gui/wxpython/animation/mapwindow.py
Log:
wxGUI/animation: add debug messages
Modified: grass/trunk/gui/wxpython/animation/mapwindow.py
===================================================================
--- grass/trunk/gui/wxpython/animation/mapwindow.py 2012-11-27 21:22:54 UTC (rev 54082)
+++ grass/trunk/gui/wxpython/animation/mapwindow.py 2012-11-28 08:06:23 UTC (rev 54083)
@@ -21,6 +21,7 @@
import grass.script as grass
from core.gcmd import RunCommand
+from core.debug import Debug
from utils import ComputeScaledRect
class BufferedWindow(wx.Window):
@@ -43,9 +44,9 @@
kwargs['style'] = kwargs.setdefault('style', wx.NO_FULL_REPAINT_ON_RESIZE) | wx.NO_FULL_REPAINT_ON_RESIZE
wx.Window.__init__(self, *args, **kwargs)
+ Debug.msg(2, "BufferedWindow.__init__()")
wx.EVT_PAINT(self, self.OnPaint)
wx.EVT_SIZE(self, self.OnSize)
- self._Buffer = wx.EmptyBitmap(0, 0)
# OnSize called to make sure the buffer is initialized.
# This might result in OnSize getting called twice on some
# platforms at initialization, but little harm done.
@@ -57,10 +58,12 @@
pass
def OnPaint(self, event):
+ Debug.msg(5, "BufferedWindow.OnPaint()")
# All that is needed here is to draw the buffer to screen
dc = wx.BufferedPaintDC(self, self._Buffer)
def OnSize(self, event):
+ Debug.msg(5, "BufferedWindow.OnSize()")
# The Buffer init is done here, to make sure the buffer is always
# the same size as the Window
#Size = self.GetClientSizeTuple()
@@ -100,6 +103,8 @@
class AnimationWindow(BufferedWindow):
def __init__(self, parent, id = wx.ID_ANY,
style = wx.DEFAULT_FRAME_STYLE | wx.FULL_REPAINT_ON_RESIZE | wx.BORDER_RAISED):
+ Debug.msg(2, "AnimationWindow.__init__()")
+
self.bitmap = wx.EmptyBitmap(0, 0)
self.x = self.y = 0
self.text = ''
@@ -113,13 +118,17 @@
self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
self.Bind(wx.EVT_SIZE, self.OnSize)
+
def Draw(self, dc):
"""!Draws bitmap."""
+ Debug.msg(5, "AnimationWindow.Draw()")
+
dc.Clear() # make sure you clear the bitmap!
dc.DrawBitmap(self.bitmap, x = self.x, y = self.y)
dc.DrawText(self.text, 0, 0)
def OnSize(self, event):
+ Debug.msg(5, "AnimationWindow.OnSize()")
self._computeBitmapCoordinates()
self.DrawBitmap(self.bitmap, self.text)
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