[GRASS-SVN] r59694 - in grass/trunk: imagery/i.gensigset imagery/i.vpoints raster/r.basins.fill raster/r.digit raster/r.in.poly raster/r.le/r.le.setup raster/r.surf.contour raster/r.thin vector/v.build vector/v.build.polylines vector/v.category vector/v.net.alloc
svn_grass at osgeo.org
svn_grass at osgeo.org
Fri Apr 11 08:46:13 PDT 2014
Author: martinl
Date: 2014-04-11 08:46:13 -0700 (Fri, 11 Apr 2014)
New Revision: 59694
Modified:
grass/trunk/imagery/i.gensigset/i.gensigset.html
grass/trunk/imagery/i.vpoints/i.vpoints.html
grass/trunk/raster/r.basins.fill/r.basins.fill.html
grass/trunk/raster/r.digit/r.digit.html
grass/trunk/raster/r.in.poly/r.in.poly.html
grass/trunk/raster/r.le/r.le.setup/r.le.setup.html
grass/trunk/raster/r.surf.contour/r.surf.contour.html
grass/trunk/raster/r.thin/r.thin.html
grass/trunk/vector/v.build.polylines/v.build.polylines.html
grass/trunk/vector/v.build/v.build.html
grass/trunk/vector/v.category/v.category.html
grass/trunk/vector/v.net.alloc/v.net.alloc.html
Log:
update manuals - fix link to vdigit
Modified: grass/trunk/imagery/i.gensigset/i.gensigset.html
===================================================================
--- grass/trunk/imagery/i.gensigset/i.gensigset.html 2014-04-11 13:05:21 UTC (rev 59693)
+++ grass/trunk/imagery/i.gensigset/i.gensigset.html 2014-04-11 15:46:13 UTC (rev 59694)
@@ -46,7 +46,7 @@
<em><a href="r.digit.html">r.digit</a></em>,
a combination of
-<em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>
+<em><a href="wxGUI.vdigit.html">wxGUI vector digitizer</a></em>
and
<em><a href="v.to.rast.html">v.to.rast</a></em>,
or some other import/developement process (e.g.,
@@ -219,7 +219,7 @@
<p>
-<em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>
+<em><a href="wxGUI.vdigit.html">wxGUI vector digitizer</a></em>
and
<em><a href="r.digit.html">r.digit</a></em>
for interactively creating the training map.
Modified: grass/trunk/imagery/i.vpoints/i.vpoints.html
===================================================================
--- grass/trunk/imagery/i.vpoints/i.vpoints.html 2014-04-11 13:05:21 UTC (rev 59693)
+++ grass/trunk/imagery/i.vpoints/i.vpoints.html 2014-04-11 15:46:13 UTC (rev 59694)
@@ -195,7 +195,7 @@
these points and then use whatever means you have available
to identify as precisely as possible the coordinate values
for these points. Digitizing software is recommended,
-especially <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>. Once you have
+especially <a href="wxGUI.vdigit.html">wxGUI vector digitizer</a>. Once you have
determined the standard coordinates (for example, UTM's) of
each circled point, you are ready to mark the points on the
displayed image.
Modified: grass/trunk/raster/r.basins.fill/r.basins.fill.html
===================================================================
--- grass/trunk/raster/r.basins.fill/r.basins.fill.html 2014-04-11 13:05:21 UTC (rev 59693)
+++ grass/trunk/raster/r.basins.fill/r.basins.fill.html 2014-04-11 15:46:13 UTC (rev 59694)
@@ -11,7 +11,7 @@
as part of the
<em><a href="r.watershed.html">r.watershed</a></em> program,
but the map layer of ridges will need to be created by hand
-(for example, through digitizing done in <em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>).
+(for example, through digitizing done in <em><a href="wxGUI.vdigit.html">wxGUI vector digitizer</a></em>).
<p>
The resulting output raster map layer will
@@ -42,7 +42,7 @@
<em>
<a href="r.water.outlet.html">r.water.outlet</a>,
<a href="r.watershed.html">r.watershed</a>,
- <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>
+ <a href="wxGUI.vdigit.html">wxGUI vector digitizer</a>
</em>
<h2>AUTHORS</h2>
Modified: grass/trunk/raster/r.digit/r.digit.html
===================================================================
--- grass/trunk/raster/r.digit/r.digit.html 2014-04-11 13:05:21 UTC (rev 59693)
+++ grass/trunk/raster/r.digit/r.digit.html 2014-04-11 15:46:13 UTC (rev 59694)
@@ -57,7 +57,7 @@
<h2>SEE ALSO</h2>
<em>
- <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>
+ <a href="wxGUI.vdigit.html">wxGUI vector digitizer</a>
<a href="d.graph.html">d.graph</a>,
<a href="d.linegraph.html">d.linegraph</a>,
<a href="g.region.html">g.region</a>,
Modified: grass/trunk/raster/r.in.poly/r.in.poly.html
===================================================================
--- grass/trunk/raster/r.in.poly/r.in.poly.html 2014-04-11 13:05:21 UTC (rev 59693)
+++ grass/trunk/raster/r.in.poly/r.in.poly.html 2014-04-11 15:46:13 UTC (rev 59694)
@@ -100,7 +100,7 @@
<a href="r.in.xyz.html">r.in.xyz</a>,
<a href="r.patch.html">r.patch</a>,
<a href="v.in.ascii.html">v.in.ascii</a>,
- <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>
+ <a href="wxGUI.vdigit.html">wxGUI vector digitizer</a>
</em>
<h2>AUTHOR</h2>
Modified: grass/trunk/raster/r.le/r.le.setup/r.le.setup.html
===================================================================
--- grass/trunk/raster/r.le/r.le.setup/r.le.setup.html 2014-04-11 13:05:21 UTC (rev 59693)
+++ grass/trunk/raster/r.le/r.le.setup/r.le.setup.html 2014-04-11 15:46:13 UTC (rev 59694)
@@ -92,7 +92,7 @@
<p>
-The user can also use the GRASS <em>r.digit</em> or <em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>
+The user can also use the GRASS <em>r.digit</em> or <em><a href="wxGUI.vdigit.html">wxGUI vector digitizer</a></em>
programs to digitize circular or polygonal regions and to create a
sampling regions map without using <em>r.le.setup</em>. Or, as mention
above, an existing raster map can be used as a regions map.
Modified: grass/trunk/raster/r.surf.contour/r.surf.contour.html
===================================================================
--- grass/trunk/raster/r.surf.contour/r.surf.contour.html 2014-04-11 13:05:21 UTC (rev 59693)
+++ grass/trunk/raster/r.surf.contour/r.surf.contour.html 2014-04-11 15:46:13 UTC (rev 59694)
@@ -102,7 +102,7 @@
<a href="r.slope.aspect.html">r.slope.aspect</a>,
<a href="r.surf.idw.html">r.surf.idw</a>,
<a href="r.surf.idw2.html">r.surf.idw2</a>,
- <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>,
+ <a href="wxGUI.vdigit.html">wxGUI vector digitizer</a>,
<a href="v.surf.idw.html">v.surf.idw</a>,
<a href="v.surf.rst.html">v.surf.rst</a>,
<a href="v.to.rast.html">v.to.rast</a>
Modified: grass/trunk/raster/r.thin/r.thin.html
===================================================================
--- grass/trunk/raster/r.thin/r.thin.html 2014-04-11 13:05:21 UTC (rev 59693)
+++ grass/trunk/raster/r.thin/r.thin.html 2014-04-11 15:46:13 UTC (rev 59694)
@@ -25,7 +25,7 @@
<em>r.thin</em> only creates raster map layers. The user will need to run
<em><a href="r.to.vect.html">r.to.vect</a></em>
on the resultant raster map to create a vector
-(<em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>) map layer.
+(<em><a href="wxGUI.vdigit.html">wxGUI vector digitizer</a></em>) map layer.
<p><em>r.thin</em> may create small spurs or "dangling lines"
during the thinning process. These spurs may be removed
@@ -64,7 +64,7 @@
<a href="g.region.html">g.region</a>,
<a href="r.to.vect.html">r.to.vect</a>,
<a href="v.clean.html">v.clean</a>,
- <a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a>,
+ <a href="wxGUI.vdigit.html">wxGUI vector digitizer</a>,
<a href="v.build.html">v.build</a>
</em>
Modified: grass/trunk/vector/v.build/v.build.html
===================================================================
--- grass/trunk/vector/v.build/v.build.html 2014-04-11 13:05:21 UTC (rev 59693)
+++ grass/trunk/vector/v.build/v.build.html 2014-04-11 15:46:13 UTC (rev 59694)
@@ -77,7 +77,7 @@
<a href="v.split.html">v.split</a>
</em>
-<p>See also <em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>.
+<p>See also <em><a href="wxGUI.vdigit.html">wxGUI vector digitizer</a></em>.
<h2>AUTHORS</h2>
Modified: grass/trunk/vector/v.build.polylines/v.build.polylines.html
===================================================================
--- grass/trunk/vector/v.build.polylines/v.build.polylines.html 2014-04-11 13:05:21 UTC (rev 59693)
+++ grass/trunk/vector/v.build.polylines/v.build.polylines.html 2014-04-11 15:46:13 UTC (rev 59694)
@@ -20,7 +20,7 @@
direction of lines is important (it's not for boundaries to build
areas), you have to manually change line directions with
either <em><a href="v.edit.html">v.edit</a></em> or
-the <em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector
+the <em><a href="wxGUI.vdigit.html">wxGUI vector
digitizer</a></em>.
<p>Polylines provide the most appropriate representation of curved lines when it
Modified: grass/trunk/vector/v.category/v.category.html
===================================================================
--- grass/trunk/vector/v.category/v.category.html 2014-04-11 13:05:21 UTC (rev 59693)
+++ grass/trunk/vector/v.category/v.category.html 2014-04-11 15:46:13 UTC (rev 59694)
@@ -22,7 +22,7 @@
the <b>option</b> parameter set to <b>add</b>, new categories will be
added to existing centroids. Note however, that new centroids cannot
be created this way. To do so, they must be added manually
-using <em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector
+using <em><a href="wxGUI.vdigit.html">wxGUI vector
digitizer</a></em> or by running <em>v.category</em> with the type
parameter set to area.
Modified: grass/trunk/vector/v.net.alloc/v.net.alloc.html
===================================================================
--- grass/trunk/vector/v.net.alloc/v.net.alloc.html 2014-04-11 13:05:21 UTC (rev 59693)
+++ grass/trunk/vector/v.net.alloc/v.net.alloc.html 2014-04-11 15:46:13 UTC (rev 59694)
@@ -24,7 +24,7 @@
Nodes and arcs can be closed using cost = -1.
<p>
Center nodes can also be assigned to vector nodes using
-<em><a href="wxGUI.Vector_Digitizer.html">wxGUI vector digitizer</a></em>.
+<em><a href="wxGUI.vdigit.html">wxGUI vector digitizer</a></em>.
<h2>EXAMPLES</h2>
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