[GRASS5] Polygon Simplification... (d.area revisited)
Eric G. Miller
egm2 at jps.net
Tue Dec 11 03:41:26 EST 2001
Okay, haven't finished implementing it yet, but I managed to try
writing up how I'm attempting to do it...
(bring out the way-back machine about d.area and handling
holes as well as clipping...).
I think I understand an algorithm that should produce the
desired results. But I haven't yet finished implementing it.
Given, it might take me a while to get it done, I thought I'd
try to explain it, and if any enterprising soul wants to
give it a crack... just try to get it done before I do ;-)
I've posted a little write-up and some poorly done graphics
that try to illustrate the process at:
http://pweb.jps.net/~egm2/grass/algorithms/poly_simplify/algorithm.html
Perhaps it will make sense to someone? Perhaps it is flawed?
Perhaps I will figure out how to get working code for it...?
With a little bit more thought, I think the general concept
described can be extended/modified for general overlay
operations...
--
Eric G. Miller <egm2 at jps.net>
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