[GRASS5] grass-5.0.0 on SGI IRIX 6.5
Andreas.C.Lange at GMX.de
Mon Dec 9 17:14:10 EST 2002
Paul Kelly wrote:
> (I have compiled GRASS on IRIX several times)
> Sorry I can't help with those problems as I didn't have any of them. I'm
> also using GD 1.8.4 (as far as I can remember I couldn't get version 2
> compiled either) but Tcl/Tk 8.2.3 (it is very simple to compile from
I need the 24bit PNGdriver, maybe others too.
> > If i get nviz to compile, i'll prepare a binary package and upload.
> Is there a problem with the current IRIX binary package? I experimented
> with compiling optimised for mips3 and n32 but found that nviz wouldn't
> run when compiled like this on IRIX 6.2 (ran OK on 6.4); there was a bus
> error or segmentation fault (sorry can't remember which any more). I had a
> quick look with gdb but it was all over my head and seeing the mips2 / o32
> binary ran fine I just left it at that.
Thanks for your quick response. There is nothing wrong with your binary
package, but i want to compile myself because i want to do own c
programming. And i think it would be a good idea to update the binary
package to 5.0.0.
The irix freeware does no longer support IRIX 6.2, so i do not worry
> So there didn't seem to be anything for me to update in the current
> binary. It was compiled from the release branch only a matter of days
> before 5.0.0 was tagged and released so although it is labelled 5.0.0pre5
> I think there should be very little difference.
> The only problem is the Escape and Return keys not working when run from
> an IRIX winterm. I at least should have proposed a change to the README on
> the ftp server to mention this; sorry. The partial fix for this has now been
> merged into the release branch, but still it means the arrow keys don't work
> now. I was waiting until we got this sorted out before compiling another binary
> Also the current binary package includes SG3d, sg4d and all g3d stuff.
> Markus agreed this was a good idea and I know I couldn't do without SG3d
> for my current research, but maybe it isn't absolutely necessary. I
> suppose overall it would be a good idea to compile everything with the
> latest versions of the pre-compiled SGI freeware packages as that is what a
> lot of people may be using (not me though).
I think it is very good to include those stuff, but i think it would be
important to have a list and some hints on how to compile the extra SG3d
etc. programs. Compilation should be as generic as possible.
I personally prefer to have my development machine only with the
precompiled SGI freeware packages to get the dependencies correct. If
nviz does not compile with stock tcl/tk 8.0.4 i consider this broken.
Any ideas how to fix togl.c?
Andreas Lange, 65187 Wiesbaden, Germany, Tel. +49 611 807850
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