[GRASS5] Re: [bug #4049] (grass) d.m: dozens of d.mon zombies

Michael Barton michael.barton at asu.edu
Mon Feb 6 18:12:30 EST 2006


I'm proposing to replace d.m with the new gis.m, so I've been spending all
my limited time in making the new system work. When I have a chance, I'll go
through and add closes to the old d.m code that ought to take care of the
'zombies'. 

My map canvas--as of the version I sent in this morning--is white. But I
haven't put it into the newest GRASS 6.1 cvs, so I don't know if there is
some other kind of interaction.

Michael
______________________________
Michael Barton, Professor of Anthropology
School of Human Evolution and Social Change
Arizona State University
Tempe, AZ  85287-2402
USA

voice: 480-965-6262; fax: 480-965-7671
www: http://www.public.asu.edu/~cmbarton


> From: Maciek Sieczka via RT <grass-bugs at intevation.de>
> Reply-To: Maciek Sieczka via RT <grass-bugs at intevation.de>
> Date: Mon,  6 Feb 2006 22:51:10 +0100 (CET)
> Cc: <michael.barton at asu.edu>, <grass5 at grass.itc.it>
> Subject: [bug #4049] (grass) d.m: dozens of d.mon zombies
> 
> I have rebuid 61 from CVS few minutes ago.
> 
> 
> 
> Using d.m still there are the same old d.mon zombies. Plenty as before: 1
> 
> redraw = 1 zombie more.
> 
> 
> 
> Using gis.m, no d.mon zombies but plenty of g.region zombies (which Glynn has
> 
> mentioned too).
> 
> 
> 
> Quiting d.m or gis.m respectively removes them guys from memory.
> 
> 
> 
> BTW - map canvas in gis.m is black now. Why?
> 
> 
> 
> Maciek
> 
> 
> 
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