[GRASS5] Re: [bug #4049] (grass) d.m: dozens of d.mon zombies
Michael Barton
michael.barton at asu.edu
Mon Feb 6 18:12:30 EST 2006
I'm proposing to replace d.m with the new gis.m, so I've been spending all
my limited time in making the new system work. When I have a chance, I'll go
through and add closes to the old d.m code that ought to take care of the
'zombies'.
My map canvas--as of the version I sent in this morning--is white. But I
haven't put it into the newest GRASS 6.1 cvs, so I don't know if there is
some other kind of interaction.
Michael
______________________________
Michael Barton, Professor of Anthropology
School of Human Evolution and Social Change
Arizona State University
Tempe, AZ 85287-2402
USA
voice: 480-965-6262; fax: 480-965-7671
www: http://www.public.asu.edu/~cmbarton
> From: Maciek Sieczka via RT <grass-bugs at intevation.de>
> Reply-To: Maciek Sieczka via RT <grass-bugs at intevation.de>
> Date: Mon, 6 Feb 2006 22:51:10 +0100 (CET)
> Cc: <michael.barton at asu.edu>, <grass5 at grass.itc.it>
> Subject: [bug #4049] (grass) d.m: dozens of d.mon zombies
>
> I have rebuid 61 from CVS few minutes ago.
>
>
>
> Using d.m still there are the same old d.mon zombies. Plenty as before: 1
>
> redraw = 1 zombie more.
>
>
>
> Using gis.m, no d.mon zombies but plenty of g.region zombies (which Glynn has
>
> mentioned too).
>
>
>
> Quiting d.m or gis.m respectively removes them guys from memory.
>
>
>
> BTW - map canvas in gis.m is black now. Why?
>
>
>
> Maciek
>
>
>
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