[GRASS-dev] GRASS-TNG

Moritz Lennert mlennert at club.worldonline.be
Wed Feb 21 10:39:32 EST 2007


On 21/02/07 16:16, Radek Bartoň wrote:
> On Wednesday 21 of February 2007 15:19:55 Paolo Cavallini wrote:
>> So I assume it is a fork, which is generally a Bad Thing.
>> May I ask you why forking, and which development forces do you have to
>> carry on what appears a daunting task?
>> All the best.
>> pc
>>
> 
> If it is fork depends on what is definition of fork. Generally it should be 
> independent project which would provide modern programming framework for 
> analytical modules similar to that in current GRASS. So any user which is 
> used to work with GRASS command line would be familiar with new system but 
> inside it'will use completely new design oriented to OOP, extensibility, 
> parallelity and dynamic languages. Theoretically it should be compatible with 
> any GRASS's GUI developed over modules in the future.
> 
> IMHO a current state of core parts of GRASS is so unogranizes and oldstyled 
> that any progressive development is very difficult. That is why I think that 
> start from scratch and only  take good ideas from GRASS is now the best 
> solution how to make a 21th century open-source GIS realizable.
> 
> For next one year I'll be working on making its design and prototype 
> implementation as my diploma work so even if this project wouldn't keep up it 
> would be at least a research of GIS domain. I have spoken with a few current 
> GRASS developers and they invite my ideas so I wish it won't happen.
> 
> Only support from comunity I miss for now are discussion of ideas and needs of 
> features but any kind of help or invention is welcomed.
> 


Just another thought:

If you would like this to actually be a reflection on where GRASS might 
go in the future, why not do this within the GRASS community (for 
example on the GRASS wiki site) ? This might give the whole project more 
visibility and might help integrated ideas into GRASS.

Moritz




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