[GRASS-dev] trying to compile wxPython NVIZ

Martin Landa landa.martin at gmail.com
Tue Jul 15 07:13:10 EDT 2008


Thanks for fixes!, I will try to make it working on Windows later.

M.

2008/7/15 Glynn Clements <glynn at gclements.plus.com>:
>
> Glynn Clements wrote:
>
>> > >> Anyway, off-screen rendering is still unsolved on Mac. To try wxGUI
>> > >> Nviz extension, you should be able to compile nvizlib without rendec.c
>> > >> (which is not needed for wxGUI).
>> > >
>> > > If you have to explicitly disable render.c, that suggests that
>> > > something needs to be conditionalised. The code should at least
>> > > compile on all platforms, even if it doesn't work.
>> > >
>> > > If you can't fix the compilation issues yourself, please post the
>> > > error messages to the list.
>> >
>> > I just don't have access to Mac to find out how to make off-screen
>> > rendering working on this platform...
>>
>> I'm not talking about getting off-screen rendering working; I'm
>> talking about gettting lib/nviz compile. If it fails to compile, you
>> can't even test the parts which should work.
>
> FWIW, I have made some changes to lib/nviz/render.c to get it to
> compile on Windows, which may also help on OSX (there were some
> X-specific portions which weren't conditionalised).
>
> It doesn't work on Windows yet (G_malloc() fails), but I don't have a
> native version of GDB installed, so I haven't looked into it any
> further.
>
> --
> Glynn Clements <glynn at gclements.plus.com>
>



-- 
Martin Landa <landa.martin gmail.com> * http://gama.fsv.cvut.cz/~landa *


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