[GRASS-dev] New GRASS icons
Michael Barton
michael.barton at asu.edu
Fri Mar 14 11:52:23 EDT 2008
On Mar 13, 2008, at 7:38 PM, grass-dev-request at lists.osgeo.org wrote:
> Date: Thu, 13 Mar 2008 10:41:46 -0700 (PDT)
> From: Robert Szczepanek <grass at szczepanek.pl>
> Subject: Re: Re[GRASS-dev] ady to help with GRASS graphics
> To: grass-dev at lists.osgeo.org
> Message-ID: <16033092.post at talk.nabble.com>
> Content-Type: text/plain; charset=us-ascii
>
>
>
> Wolf Bergenheim wrote:
>>
>> On 03/12/2008 11:15 AM, Robert Szczepanek wrote:
>>> Yes, your opinion could help me a lot.
>>> My doubt is related to basic icon size.
>>> Popular standards for toolbars are 16x16px [SMALL], 24x24
>>> [MEDIUM] and
>>> 32x32
>>> [LARGE].
>>
>>> Looking at total number of icons and icons for certain commands
>>> group the
>>> best solution seems to be 24x24.
>>> Is it acceptable from i/ coding (TclTk,
>>> wxpython) ii/ general Grass layout point of view?
>>
>> I think 24x24 icons are good, as they seem to be used. Better yet,
>> make
>> them in SVG so we can later render them into different sizes.
>> --Wolf
>>
>>
>
> First draft is on my web page
> http://www.szczepanek.pl/icons.grass/
> I have only TclTk interface at the moment to check how it works.
The new region management icons (zoom, pan) are beautiful. Your
design rules look quite good.
The new display/erase/and zoom-back icons don't seem like they would
be as informative to a user (i.e., with the checkerboard pattern) as
to what they do.
>
> I use Corel (Draw->PhotoPaint) to make icons, but conversion to
> raster is
> not just the matter of icon size.
> [http://mezzoblue.com/archives/2007/07/11/icon_design/]
>
> In the meantime two things should be decided:
> 1. gis iconic language
> [http://turbomilk.com/truestories/cookbook/usability/designing-an-
> iconic-language/]
> For this point draft primitives of gis objects (layer, raster,
> vector map,
> mapset, etc.) should be prepared for public discussion. Give me few
> days to
> prepare it. If you have already your favorites, please let me/us know.
>
> 2. grass icon groups to avoid unnecessary elements in icons [see #3 in
> http://turbomilk.com/truestories/cookbook/criticism/10-mistakes-in-
> icon-design/]
>
> Robert
> --
These are great links!
Michael
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