[GRASS-dev] d.font: font name checking?
Glynn Clements
glynn at gclements.plus.com
Fri May 23 05:07:25 EDT 2008
Markus Neteler wrote:
> I see that d.font doesn't do any validation of the font name:
>
> GRASS 6.4.svn (eth_utm32):~ > d.font romans
> GRASS 6.4.svn (eth_utm32):~ > d.font paul
> GRASS 6.4.svn (eth_utm32):~ > d.font glynn
> GRASS 6.4.svn (eth_utm32):~ >
>
> Is there a way to add that?
The code to read the font list is already there for the -l/-L
switches, so you can just read the list and check that the font is in
that list. However, note that the argument to font= can also be an
absolute path to a .ttf file, which needn't exist in the fontcap file.
This issue affects any module which accepts font names, e.g. d.text.
At present, R_font() doesn't return a result. R_font() itself doesn't
care whether the font exists; the font isn't actually loaded until you
try to draw something with it.
[Part of the reason for this is so that, when using direct rendering,
modules don't waste time loading the default "romans" font when they
aren't going to use it.]
Similarly, there's no check that $GRASS_FONT is valid; the value is
just passed to R_font(), and validity only becomes an issue when you
try to draw text.
--
Glynn Clements <glynn at gclements.plus.com>
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