[GRASS-dev] d.font: font name checking?

Markus Neteler neteler at osgeo.org
Fri May 23 10:02:39 EDT 2008


On Fri, May 23, 2008 at 11:07 AM, Glynn Clements
<glynn at gclements.plus.com> wrote:
>
> Markus Neteler wrote:
>
>> I see that d.font doesn't do any validation of the font name:
>>
>> GRASS 6.4.svn (eth_utm32):~ > d.font romans
>> GRASS 6.4.svn (eth_utm32):~ > d.font paul
>> GRASS 6.4.svn (eth_utm32):~ > d.font glynn
>> GRASS 6.4.svn (eth_utm32):~ >
>>
>> Is there a way to add that?
>
> The code to read the font list is already there for the -l/-L
> switches, so you can just read the list and check that the font is in
> that list.

Well.. re "just": when it comes to C strings, I am routinely lost.

> However, note that the argument to font= can also be an
> absolute path to a .ttf file, which needn't exist in the fontcap file.

Maybe, if / or \ is present, do a different check.

> This issue affects any module which accepts font names, e.g. d.text.
>
> At present, R_font() doesn't return a result. R_font() itself doesn't
> care whether the font exists; the font isn't actually loaded until you
> try to draw something with it.

I see.

> [Part of the reason for this is so that, when using direct rendering,
> modules don't waste time loading the default "romans" font when they
> aren't going to use it.]
>
> Similarly, there's no check that $GRASS_FONT is valid; the value is
> just passed to R_font(), and validity only becomes an issue when you
> try to draw text.

But *then* it should spit an error if the font isn't there... anyway, in
d.font would be nicer.

Markus


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