[GRASS-dev] wxGUI Help
landa.martin at gmail.com
Fri Sep 4 02:31:31 EDT 2009
2009/9/4 Helena Mitasova <hmitaso at unity.ncsu.edu>:
> I am wondering - is anybody updating the wxGUI help
> (or plans to do so in near future0?
I don't know such person.
> If not, I be happy to do that (submit into grass65?)
Great, the wxGUI documentation needs to be definitely updated/improved.
> but it would definitely need to be reviewed because I am not
> a GUI person and I am just learning it - which may a good thing
> for the manual development.
> - can we skip the silk icons? There are too many icons which makes
> the help confusing
Probably it would be enough to show only icons from default iconset
(i.e., grass2). Probably we could create separate manual page -
wxGUI.Iconthemes.html and list there all icons from available
iconthemes (grass, grass2, silk). Make sense to you?
> - It is not clear from the help that e.g. legend is under add overlays:
> text, legend, barscale
> - add raster does not seem to be correctly described (old stuff from tcltk?)
Yes, most of the text has been taken from tcltk GUI manual page.
> Also, Would it be possible to generate an image or formatted text showing
> the GUI tree for the raster, vector and other commands - no matter
> how logically you organize the commands there will be users with their
> own interpretations struggling to find modules. Currently, I recommend
> to type the command into Cmd and hit Enter, but one needs to know the
> for that.
Agreed, should not be so much work to implement it (probably could be
reported as wish in trac).
Martin Landa <landa.martin gmail.com> * http://gama.fsv.cvut.cz/~landa
More information about the grass-dev