[GRASS-dev] GRASS 7: d.vect needs a dedicated GUI

Moritz Lennert mlennert at club.worldonline.be
Fri Apr 5 01:47:43 PDT 2013


On 05/04/13 08:23, Anna Kratochvílová wrote:

> And what should the custom gui look like? It should probably provide
> all the options but better organized (e.g. symbology containing
> symbols, colors, lines...) and some less important features should be
> hidden (collapsible pane).

AFAIU Hamish' suggestion, the idea is not to create _one_ dedicated GUI 
for d.vect, but rather to create several simplified GUIs which cater to 
specific usages of d.vect. To take his example of d.varea, you could 
have a GUI for displaying vector areas where the only options visible 
are those pertinent for displaying areas (so no symbols for example), 
where type=area is pre-chosen (and invisible), etc. A bit in the line of 
the QGIS GRASS toolbox, but only for d.vect.

>
> Should there be also a dedicated gui for d.rast? I don't like the
> possible inconsistency here.

d.rast is not nearly as feature-filled as d.vect, so I don't really see 
the need.

In any case the full d.vect module GUI has to stay available as well.

Moritz



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