[GRASS-dev] [GRASS GIS] #2004: wxgui: ctrl-t to tile layer manager and map window full screen
GRASS GIS
trac at osgeo.org
Thu Jun 26 07:52:56 PDT 2014
#2004: wxgui: ctrl-t to tile layer manager and map window full screen
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Reporter: hamish | Owner: grass-dev@…
Type: enhancement | Status: new
Priority: normal | Milestone: 7.1.0
Component: wxGUI | Version: svn-trunk
Keywords: window layout | Platform: All
Cpu: All |
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Comment(by wenzeslaus):
Replying to [comment:4 hamish]:
> ps- any thoughts on the usefulness (or not) of the multi-display window
tiling patch attached to this ticket?
I like the idea but I remember when I was looking at the code in the
patch, my conclusion was that a lot of work is still required. Moreover,
I'm afraid that it will be hard to do it generally, especially in cross-
platform manner, for example even the tiling functionality in Ubuntu's
Unity does not work perfectly and there are different limitations in
Ubuntu 12.04 and 14.04.
Hoverer, general tiling window managers might be pretty good option. The
advantage is that you can also layout things like a terminal window. I'm
attaching screenshot from from Ubuntu 14.04 (with Unity) where I've used
`Ctrl+Alt+1` for terminal, `Ctrl+Alt+7` for layer manager, and
`Ctrl+Alt+9` and `Ctrl+Alt+3` for map displays. Terminal and especially
layer manager are unnecessary long but it was actually quite useful for
long commands and long map names.
By the way, the screenshot shows also another Unity's feature, a search in
main menu (aka HUD). This started to work with Ubuntu 14.04 (I don't know
if because of updates in wxPython, wxWidgets, wxGtk or Unity itself). By
this I don't mean that that everybody should start using Ubuntu. My point
is that there are some system features which GRASS can benefit from.
(Cycling just GRASS windows instead of all using {{{Ctrl+`}}} is
advantageous too, by the way.)
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Ticket URL: <https://trac.osgeo.org/grass/ticket/2004#comment:5>
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