[GRASS-dev] Python scripts receiving input from the GRASS GUI?

Vaclav Petras wenzeslaus at gmail.com
Wed Aug 19 09:30:18 PDT 2015


On Wed, Aug 19, 2015 at 11:33 AM, Michel Wortmann <wortmann at pik-potsdam.de>
wrote:

> Hi Vaclav,
> thanks for the ideas. I have already implemented an idea which I find
> works very well and is based on an add on, which works well with GRASS'
> existing addon structure. But it did require me to add a few lines in the
> gui_core.query as well as the dbmgr.base python files, which I guess is the
> downside of it. Here is the implementation:
>
> g.gui.triggers is a little addon that manages a sqlite table
> (__triggers__) in the current mapset, it records the vector name, the
> command and the argument=column mapping and additional arguments to be
> used. It can also be called with the arguments map= and cat= to actually do
> the triggering of the command listed in the table for the respective cat.
>
> To implement the dbmgr double-clicking, I add the following to dbmgr.base
> to call g.gui.triggers if the addon exists and if the vector is listed in
> the __triggers__ table.
>
> %%%% in header:
> try: import guitriggers
> except: guitriggers=None
>
> %%%% line 1063
>         if guitriggers and
> guitriggers.hasTrigger(**{a:self.dbMgrData['mapDBInfo'].layers[layer][a]
> for a in ['table','database']}):
>             win.Bind(wx.EVT_LEFT_DCLICK, self.OnDataTrigger)
>             win.Bind(wx.EVT_COMMAND_LEFT_DCLICK, self.OnDataTrigger)
>         elif UserSettings.Get(group = 'atm', key = 'leftDbClick', subkey =
> 'selection') == 0:
> %%%%
>
> %%%% anywhere as method to the DbMgrBrowsePage class
>     def OnDataTrigger(self,event):
>         info  = self.dbMgrData['mapDBInfo'].layers[self.selLayer]
>         tlist = self.FindWindowById(self.layerPage[self.selLayer]['data'])
>         # get categories
>         cats = map(int,tlist.GetSelectedItems())
>         guitriggers.trigger(info['table'],cats,database=info['database'])
>         return
> %%%%
>
>
> To implement the selection idea in the map display, I added a check box to
> the query dialog (if the addon exists). If it is checked, the command
> listed in the __triggers__ table is executed. I added the following to the
> gui_core.query file:
>
> %%%% in header:
> try: import guitriggers
> except: guitriggers=None
>
> %%%% in QueryDialog.__init__ line 77
>         if guitriggers:
>            self.trigger = wx.CheckBox(self.panel, label=_("Enable
> trigger"))
>            self.trigger.SetValue(False)
>            hbox = wx.BoxSizer(wx.HORIZONTAL)
>            hbox.Add(item=self.trigger, proportion=0, flag=wx.EXPAND |
> wx.RIGHT, border=5)
>            self.mainSizer.Add(item=hbox, proportion=0, flag=wx.EXPAND |
> wx.ALL, border=5)
> %%%%
>
> %%%% in QueryDialog.SetData, line 99
>         if guitriggers and self.trigger.IsChecked():
>             for m in data[1:]:
>                 info = m[m.keys()[0]] #unpack
>                 try:
> guitriggers.trigger(info['Table'].split()[0],[info['Category']],
>                                     database=info['Database'].split()[0])
>                 except: pass
> %%%%
>
> I have not found any major flaws with this approach, the only downside
> being the few added lines in the existing code (which are all pretty much
> copied from existing functionalities). The 'guitriggers' module is so far
> still imported as a python module, but I guess it doesnt take much to check
> whether it's an installed addon.
>

I'm glad you got that far. I don't have any opinion on this "triggers" yet.
This seems like a general "custom action" system; something like a limited
plugin system.  It could be quite useful but we should have a more general
analysis of this before putting something to the main code base. Also,
typically for wxGUI, some refactoring is needed before adding new features.

Anyway, you should not put the "triggers" to SQLite database of the current
Mapset, that's for data. This is GUI and behavior, this should go to
~/.grass7. It can be text file or anything else.

Also, main code should not depend on an addon, either main code should
implement a more general mechanism or addon's code should be moved to the
main code.


> Let me know if you want more details or would like me to upload the addon
> to the GRASS addon repro.
>

When ready, please post here the code of the module to test and diff for
the changes in existing code.

Vaclav


> Regards,
> Michel
>
>
>
>
> On 08/19/2015 03:47 PM, Vaclav Petras wrote:
>
> Hi Michel,
>
> On Thu, Aug 13, 2015 at 10:32 AM, Michel Wortmann <wortmann at pik-potsdam.de
> > wrote:
>
>> Dear Devs,
>> what would be the best and least invasive way of receiving input from the
>> grass GUI to use in python scripts. The following functionalities are on my
>> mind:
>>
>> - when double-clicking a line in the dbmgr, trigger a script/function
>> using the line's content as input
>> - when selecting a feature in the map display, trigger a script/function
>> using the query results as input
>>
>> I guess changing the effect of a dbmgr line double-click can only be
>> changed by fiddling with the gui/wxpython/dbmgr module files. Receiving the
>> select query results as input on the command line is in theory possible
>> with the 'Redirect to console' option in the select pop-up, but how can I
>> read the GUI console?
>>
>> In case someone had similar intentions and has some clues, I would
>> appreciate hearing about them.
>>
>
> these are reasonable requests. I suppose this would make your module more
> convenient for users to use. Unfortunately, there is no easy way. Anyway,
> these are the options:
>
> 1. Create a new functionality similar to the button to select coordinates.
> Module would specify option type as feature ID and when the module's GUI is
> started from the main GUI, the button is associated with Map Display. User
> clicks the button. Clicks in Map Display. Some query function is invoked
> and result goes to the input field in module's GUI. There is already a
> "template" for implementing this - the coordinates button.
>
> 2. Create a plugin system for wxGUI (thanks to Python relatively simple)
> and writing a plugin. If somebody wants to do that, please contact me, I
> can give you few pointers.
>
> 3. Create a new feature in GUI Command Console to start a module with
> current output in console as standard input for the module. I'm not sure if
> this would overcomplicate things or how this can be made actually
> convenient for users, but it is en interesting option.
>
> 4. For attribute data (dbmgr), "copy and paste" the line's content can be
> enough. Same for query results. For query, the copy is implemented but the
> format might not be good for parsing. For dbmgr, the button to copy should
> be easy to add. This seems convenient enough for user.
>
> I suggest to first check the option number 4. The most general option is
> number 2 but when implemented, it would require writing a module to do the
> processing and then also a plugin for GUI to do the interaction. In this
> light option number 1 seems as a good way.
>
> Best,
> Vaclav
>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.osgeo.org/pipermail/grass-dev/attachments/20150819/b6691615/attachment-0001.html>


More information about the grass-dev mailing list