[GRASS-dev] r.to.rast3

Paulo van Breugel p.vanbreugel at gmail.com
Tue Mar 17 02:09:18 PDT 2015


Thanks, clear now :-)

Op di 17 mrt. 2015 09:49 schreef Sören Gebbert <soerengebbert at googlemail.com
>:

> Hi,
> you can specify the 3D region with g.region, which includes the top,
> bottom and res3/tbres settings. These settings define the number of
> depths. Its the same principle as for row and columns.
>
> r3.info will show you the number of depths for a voxel map.
>
> Best regards
> Soeren
>
> 2015-03-17 9:45 GMT+01:00 Paulo van Breugel <p.vanbreugel at gmail.com>:
> > On the manual page for r.to.rast3, under Notes, it says "If fewer 2D
> raster
> > maps are provided than depths, the last give 2D map is used to fill up
> the
> > RASTER3D slices to the top". How do you define the depths?
> >
> > Perhaps related, in Example 2 it says that it "shows how to convert 3
> maps
> > into 3d map with 6 layers". Why 6 layers, what determines that 6 layers
> are
> > created?
> >
> >
> >
> > _______________________________________________
> > grass-dev mailing list
> > grass-dev at lists.osgeo.org
> > http://lists.osgeo.org/mailman/listinfo/grass-dev
>
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