[GRASS-dev] r.to.rast3

Sören Gebbert soerengebbert at googlemail.com
Tue Mar 17 01:49:20 PDT 2015


Hi,
you can specify the 3D region with g.region, which includes the top,
bottom and res3/tbres settings. These settings define the number of
depths. Its the same principle as for row and columns.

r3.info will show you the number of depths for a voxel map.

Best regards
Soeren

2015-03-17 9:45 GMT+01:00 Paulo van Breugel <p.vanbreugel at gmail.com>:
> On the manual page for r.to.rast3, under Notes, it says "If fewer 2D raster
> maps are provided than depths, the last give 2D map is used to fill up the
> RASTER3D slices to the top". How do you define the depths?
>
> Perhaps related, in Example 2 it says that it "shows how to convert 3 maps
> into 3d map with 6 layers". Why 6 layers, what determines that 6 layers are
> created?
>
>
>
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