[GRASSLIST:1654] Re: floating color table questions
Gerald Buckmaster
buckmasterjunior at yahoo.com
Wed Mar 21 01:30:57 EST 2001
Eric,
I tried d.mon's nlev option, with no change in depth, visually. Let me explain
what is happening...this may just be ignorance on my part:
I use d.rgb to display separate files (bands), but they look like @#$%.
I use i.colors to basically accomplish the same task (without saving to a new
file) and the display looks great...just what I would expect from any
multispectral viewer, however, I get a warning about the histogram not found
for each of the input files...
I use i.composite to write out to a file, knowing using a screengrabbing
utility is not really what I'm looking for...and I get the same histogram
warning and my prompt doesn't return.
I examine my processes and sure enough, i.composite is leading the pack in CPU
usage. Great, this is really working...not. 14 hours later, no change...no
file.
I am using named regions...can you explain a little more about how the region
settings not matching the raster would effect the cell value decision process?
>One other thing that will degrade the quality of the visuals some is the
> way GRASS chooses cell values when the "region" settings don't match the
> raster. It should do some form of interpolation (nearest neighbor,
> etc...) but instead just chooses the closest cell for the given
>resolution. This can make the image a bit "pixelated" looking.
This statement interests me...could i.colors be utilizing code that could be
reused by d.rgb and others?
Any Ideas?
Using Mandrake 6.1, Linux 2.2.13, GRASS 5.0b11
AMD K6-2, 192mb RAM, Never Enough HD...
Thanks!
Gerald
On Mon, 19 Mar 2001, Eric G. Miller replied to the following question:
> On Mon, Mar 19, 2001 at 09:55:37PM -0700, Gerald Buckmaster wrote:
> > Friends,
> >
> > This is probably a very common question:
> >
> > How do I view the full beauty of my multispectral imagery using GRASS? With
> > ERDAS Imagine, I get some great looking imagery, but with GRASS, I apparently
> > cannot get past 8-bit?
> >
> > Does this have something to do with the driver. Something about a 24-bit
> > driver, I recall is how I fixed this before.
> >
> > My attempt to set the colormode to floating is not working.
> >
> > d.colormode mode=float
> >
> > Sorry, floating color table not available on this device
>
> "Float" colormode only works if there is a writeable colormap (it
> wouldn't help anyway). TrueColor (24 bit) visuals are always (?) read
> only. There's an "nlev" argument to d.mon in GRASS 5.0, allowing you to
> specify 24 bit color by using "d.mon start=x0 nlev=256" (256 == colors
> per channel r/g/b). Unfortunately, the driver code isn't very
> sophisticated and using that many colors requires a large chunk of
> memory (for the colormap). I looked at eliminating the color map for
> TrueColor visuals, but I couldn't quite decipher how to do it.
>
> One other thing that will degrade the quality of the visuals some is the
> way GRASS chooses cell values when the "region" settings don't match the
> raster. It should do some form of interpolation (nearest neighbor,
> etc...) but instead just chooses the closest cell for the given
> resolution. This can make the image a bit "pixelated" looking.
>
> I don't think these things will change for GRASS 5.0 at all (maybe 5.1).
>
> NOTE: I think the CELL driver is only 8-bit color...
>
> --
> Eric G. Miller <egm2 at jps.net>
--
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