[GRASSLIST:8814] Re: r3.in.ascii
Roger Bivand
Roger.Bivand at nhh.no
Sat Oct 29 15:21:09 EDT 2005
On Sat, 29 Oct 2005 s99171059 at tuks.co.za wrote:
> Dear list,
>
> I have a raster array which represents cell phone signal strengths, and
> would like to import it into grass 6. Looks like r3.in.ascii might be
> what I need to import this raster array, as I would like to display the
> signal strengths in different colours. The help documentation on
> r3.in.ascii seems to be quite concise. The file nees a header:
Are your data voxels or pixels? r3.* functions are for voxels, and while I
can think of settings where signal strength at altitude over the surface
is useful (high-rise buildings?), I'm not sure that you have voxels. If
you have, then you would have understood that top and bottom are the
vertical z-range of your pile of voxels, like west-east is the x-range,
and levels is the number of voxels in the pile.
>
> north: floating point
> south: floating point
> east: floating point
> west: floating point
> top: floating point
> bottom: floating point
> rows: integer
> cols: integer
> levels: integer
>
> I'm not sure what the top, bottom and levels values should be. Can someone
> pleas elaborate on this? This is what I found in the help files:
>
> This header is followed by the cell values in floating point format
> organized in rows with constant col and level coordinate. The rows are
> organized by constant level coordinate. Individual cell values are
> separated by space or CR.
>
> Regards,
> Kobus
>
--
Roger Bivand
Economic Geography Section, Department of Economics, Norwegian School of
Economics and Business Administration, Helleveien 30, N-5045 Bergen,
Norway. voice: +47 55 95 93 55; fax +47 55 95 95 43
e-mail: Roger.Bivand at nhh.no
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