[GRASS-user] 3D DXF output: howto?
paallen at attglobal.net
paallen at attglobal.net
Thu Nov 16 10:47:40 EST 2006
Benjamin,
Just one warning. About 1-2 years ago I too looked at using blender an I discovered a problem. Blender at that time could only work withe coordinates (x,y, and z ) in the range of +/-10000.00. Which is a problem for most realworld coordinates.
Does this limitation still exist?
Do your coordinates exceed this range?
Good luck,
Phillip Allen
Sent via BlackBerry from Cingular Wireless
-----Original Message-----
From: Benjamin Ducke <benjamin.ducke at ufg.uni-kiel.de>
Date: Thu, 16 Nov 2006 09:37:01
To:GRASS user list <grassuser at grass.itc.it>, GRASS devel <grass-dev at grass.itc.it>
Subject: [GRASS-user] 3D DXF output: howto?
Hi everyone,
I am currently trying to get some 3D points out of GRASS and into a
3D modeller (blender.org) fur further processing.
Two questions arise:
1. My GRASS vector points are 2D + elevation attribute. Is it possible
to map the elevation attribute to a Z coordinate and create a 3D map?
2. Is it possible to output 3D vector points as 3D DXF?
If not, maybe someone could detail on what needs to be done and I will
try and hack up something.
Best,
Benjamin
--
Benjamin Ducke, M.A.
Archäoinformatik
(Archaeoinformation Science)
Institut für Ur- und Frühgeschichte
(Inst. of Prehistoric and Historic Archaeology)
Christian-Albrechts-Universität zu Kiel
Johanna-Mestorf-Straße 2-6
D 24098 Kiel
Germany
Tel.: ++49 (0)431 880-3378 / -3379
Fax : ++49 (0)431 880-7300
www.uni-kiel.de/ufg
_______________________________________________
grassuser mailing list
grassuser at grass.itc.it
http://grass.itc.it/mailman/listinfo/grassuser
More information about the grass-user
mailing list