[GRASS-user] 3D DXF output: howto?

paallen at attglobal.net paallen at attglobal.net
Thu Nov 16 10:47:40 EST 2006


Benjamin,

Just one warning.  About 1-2 years ago I too looked at using blender an I discovered a problem.  Blender at that time could only work withe coordinates (x,y, and z ) in the range of +/-10000.00.  Which is a problem for most realworld coordinates.

Does this limitation still exist?
Do your coordinates exceed this range?

Good luck,

Phillip Allen

Sent via BlackBerry from Cingular Wireless  

-----Original Message-----
From: Benjamin Ducke <benjamin.ducke at ufg.uni-kiel.de>
Date: Thu, 16 Nov 2006 09:37:01 
To:GRASS user list <grassuser at grass.itc.it>,       GRASS devel <grass-dev at grass.itc.it>
Subject: [GRASS-user] 3D DXF output: howto?

Hi everyone,

I am currently trying to get some 3D points out of GRASS and into a
3D modeller (blender.org) fur further processing.

Two questions arise:

1. My GRASS vector points are 2D + elevation attribute. Is it possible
to map the elevation attribute to a Z coordinate and create a 3D map?

2. Is it possible to output 3D vector points as 3D DXF?

If not, maybe someone could detail on what needs to be done and I will
try and hack up something.

Best,

Benjamin

-- 
Benjamin Ducke, M.A.
Archäoinformatik
(Archaeoinformation Science)
Institut für Ur- und Frühgeschichte
(Inst. of Prehistoric and Historic Archaeology)
Christian-Albrechts-Universität zu Kiel
Johanna-Mestorf-Straße 2-6
D 24098 Kiel
Germany

Tel.: ++49 (0)431 880-3378 / -3379
Fax : ++49 (0)431 880-7300
www.uni-kiel.de/ufg

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