[GRASS-user] 3D DXF output: howto?
Michael Barton
michael.barton at asu.edu
Thu Nov 16 14:49:16 EST 2006
Benjamin,
Another useful tool for n-dimensional visualization is Paraview. It will
read GRASS vector or raster files exported to vtk format.
Michael
__________________________________________
Michael Barton, Professor of Anthropology
School of Human Evolution & Social Change
Center for Social Dynamics and Complexity
Arizona State University
phone: 480-965-6213
fax: 480-965-7671
www: http://www.public.asu.edu/~cmbarton
> From: Benjamin Ducke <benjamin.ducke at ufg.uni-kiel.de>
> Date: Thu, 16 Nov 2006 15:51:20 +0100
> Cc: GRASS user list <grassuser at grass.itc.it>
> Subject: Re: [GRASS-user] 3D DXF output: howto?
>
> I just loaded a few dozen points with coordinates around 600000
> into blender and it worked.
> I was able to load the points, select them and zoom into them.
> However, the -1000 to +1000 range is still present in some menu widgets
> and the navigation outside of it seems difficult.
> I also experimented with importing 43.000+ points and after ca. 10
> minutes of waiting for the result, I killed the program.
>
> Anyway, my coordinates are local coordinates with a very small range, so
> I will not hit that limit.
>
> Best,
>
> Benjamin
>
> paallen at attglobal.net wrote:
>> Benjamin,
>>
>> Just one warning. About 1-2 years ago I too looked at using blender an I
>> discovered a problem. Blender at that time could only work withe coordinates
>> (x,y, and z ) in the range of +/-10000.00. Which is a problem for most
>> realworld coordinates.
>>
>> Does this limitation still exist?
>> Do your coordinates exceed this range?
>>
>> Good luck,
>>
>> Phillip Allen
>>
>> Sent via BlackBerry from Cingular Wireless
>>
>> -----Original Message-----
>> From: Benjamin Ducke <benjamin.ducke at ufg.uni-kiel.de>
>> Date: Thu, 16 Nov 2006 09:37:01
>> To:GRASS user list <grassuser at grass.itc.it>, GRASS devel
>> <grass-dev at grass.itc.it>
>> Subject: [GRASS-user] 3D DXF output: howto?
>>
>> Hi everyone,
>>
>> I am currently trying to get some 3D points out of GRASS and into a
>> 3D modeller (blender.org) fur further processing.
>>
>> Two questions arise:
>>
>> 1. My GRASS vector points are 2D + elevation attribute. Is it possible
>> to map the elevation attribute to a Z coordinate and create a 3D map?
>>
>> 2. Is it possible to output 3D vector points as 3D DXF?
>>
>> If not, maybe someone could detail on what needs to be done and I will
>> try and hack up something.
>>
>> Best,
>>
>> Benjamin
>>
>
> --
> Benjamin Ducke, M.A.
> Archäoinformatik
> (Archaeoinformation Science)
> Institut für Ur- und Frühgeschichte
> (Inst. of Prehistoric and Historic Archaeology)
> Christian-Albrechts-Universität zu Kiel
> Johanna-Mestorf-Straße 2-6
> D 24098 Kiel
> Germany
>
> Tel.: ++49 (0)431 880-3378 / -3379
> Fax : ++49 (0)431 880-7300
> www.uni-kiel.de/ufg
>
>
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