[GRASS-user] Creating a ground water from a vector files of
rez at touchofmadness.com
Tue Feb 6 01:07:02 EST 2007
On Mon, 2007-02-05 at 12:50 -0800, Moskovitz, Bob wrote:
> Hello Grassusers,
> Like the subject line says, I need help creating a ground water map
> using a vector file of contours. The ground water file came from a
> E00 file that was read into Grass using v.in.e00. I am currently
> running v.surf.rst which is taking a long time to run. Are there
> other ways to do this problem?
As you've discovered, v.surf.rst is quite computationally intensive.
Depending on your needs, here are a some suggestions that may help:
- When using RST, experiment with a small region to setup parameters
properly. It will save a lot of time in the long run.
- Reducing resolution will speed calculations.
- Setup several overlapping regions, run each one on a separate CPU,
crop outlying data, and r.patch them together. This unfortunately
allows plenty of room for human error and may introduce seams.
- Depending on level of "accuracy" and output desired, v.surf.bspline
and v.surf.idw may be less expensive alternatives.
In the past, I have setup my RST parameters and "set it and forget
it" (to borrow from RonCo. :-). I came back a week later and I was
ready to start doing real work.
Others may have better ideas...
Brad Douglas <rez touchofmadness com> KB8UYR/6
Address: 37.493,-121.924 / WGS84 National Map Corps #TNMC-3785
More information about the grass-user