[GRASS-user] Regarding 2D Simulation Animation in Native WinGRASS!
yuri bay
ksh_wong at msn.com
Fri Feb 9 11:09:57 EST 2007
Hi all,
I am desparately in need of your help and advice. Previously I have started
a very good round of discussions by enquiring about the Xganim function in
native binary WinGRASS. Now I need to focus on getting a simulation model
running, with some basic animation. My objective is to make a point/marker
to move from one location to another on a path on a street map, i.e. vector
animation. I have tried Xganim, d.slide.show and d.mon, none can work! My
questions are:
1) Can this be done by updating the attribute table and refreshing native
WinGRASS screen?? How??
2) Is there an easy way to do 1)?
3) As a contigency plan, can I install a Cygwin winGRASS and use it along
the native WinGRASS that I already have?
I would be grateful if you could give me some pointers on this as I really
need your advice.
Many thanks
Best Regards
Casey Wong
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